15897 cards found
Snarling Omen

Snarling Omen {4}{B}

Creature - Demon Wolf
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Most believe Heaven's blessings and imperial enlightenment will protect them, until next the Abyss calls.
4/5
  • Feanav: The Apothecary's Progress
Charitable Wisdom

Charitable Wisdom {1}{G}

Sorcery
Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
“The best gifts given are a gift shared.”
— Jacie Tuck
  • Harvest Festival
Master of the Glen

Master of the Glen {3}{G}

Creature - Nymph
When Master of the Glen enters, create a 2/2 green Wolf Elemental creature token.
Elementals you control have trample.
3/2
  • Novea
Sun King's Shadow
Shi Hou, the Sun King

Sun King's Shadow

Planeswalker - Hou
(Color indicator: Sun King's Shadow is black and red)
[+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card.
[–2]: Shi Hou, the Sun King deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it.
Loyalty:
5
Card has other part: Shi Hou, the Sun King
  • Panxiou
Commoners' Favored

Commoners' Favored {G}

Creature - Human Warrior
Adorned — Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
“To be a Norwick's hero, your back must be strong enough to carry their hopes.”
—Byron
1/1
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Sparkmage Prodigy

Sparkmage Prodigy {2}{R}

Creature - Human Wizard
Sparkmage Prodigy has first strike as long as it's your turn.
Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.)
2/3
  • Riddles of Revio
Gemscale Drake

Gemscale Drake {2}{W}{U}

Creature - Drake
Flying
When Gemscale Drake enters, create a Treasure token.
Whenever Gemscale Drake deals combat damage to a player, scry 1. If you control three or more artifacts, draw a card instead.
3/2
  • Nangjiao In Bloom
Fate of the Weary

Fate of the Weary {1}{B}

Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
Whenever Fate of the Weary becomes tapped, create a 0/1 black Spirit creature token with flying.
“Fourth of the seekers was the shaman, who had long learned that with wisdom came worldly fatigue.”
— The Tale of Spring
3/3
  • Harvest Festival
Sunken Curiosity

Sunken Curiosity {U}{B}

Creature - Demon
Deathtouch
At the beginning of your end step, if you control no Sharks, create a 1/1 blue and black Demon Shark creature token with “This creature can't block” and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.”
1/1
  • End of Wollensie
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
  • Zero
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
  • Storytime
Pillager's Sloop

Pillager's Sloop {3}

Artifact - Ship Vehicle
Whenever Pillager's Sloop attacks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/3
  • Glacia: Hail to the Queen
Xiu's Escape

Xiu's Escape {1}{W}

Instant
When target creature you control dies this turn, return that card to the battlefield tapped. Put two +1/+1 counters on it. It becomes renowned.
“How'd you get out of Izumito? I thought for sure you were a goner.”
“I walked.”
  • Rail War
Ghastly Tether

Ghastly Tether {B}

Instant
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.”
Whatever had remained of the spirit faded away. The warrior's fight was won. The spirit awoke at the heart of the Endless Tempest.
Keeper of Dark Shadows

Keeper of Dark Shadows {3}{B}{B}

Creature - Human Wizard
When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
2/2
  • Path of Shadows
Conclusion

Conclusion {2}{B}

Sorcery - Tale
Destroy target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Pakka, the Shadowcloak
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
In wielding it comes the responsibility of guiding others to victory.
  • K15 Core Set
Leyran-Pack Outcast

Leyran-Pack Outcast {2}{B}{B}

Creature - Wolf
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
When Leyran-Pack Outcast attacks, if it's alpha, each player sacrifices a creature.
4/3
  • Over the Horizon
Roland's Confluence

Roland's Confluence {2}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Return target creature with mana value 2 or less to its owner's hand.
• Scry 1, then draw a card, then discard a card.
• Target creature gets -2/-0 until end of turn and attacks this turn if able.
  • Riddles of Revio
Perfect Partnership

Perfect Partnership {1}{R}{G}

Enchantment
When this enchantment enters, create your choice of a 1/1 red Dwarf creature token or a 1/1 green Elf creature token.
At the beginning of combat on your turn, up to one target Dwarf and up to one target Elf each get +1/+0 and gain first strike until end of turn.
  • The Petals Wilt
Amateur Munitionist

Amateur Munitionist {2}{R}

Creature - Human Artificer
Overclock (You may have this creature overclock an artifact you control when either enters. If you do, it stops overclocking any other artifacts.)
Overclocked artifact has “{R}, {T}: This artifact deals 1 damage to any target.”
2/3
  • Over the Horizon
Dawn Over Nizev

Dawn Over Nizev {3}{U}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Nizev enters, draw three cards.
When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.
  • Alkabah: The Rise of Soli