15897 cards found
Master of Balance

Master of Balance {G}

Creature - Human Monk
Other creatures you control get +0/+1.
1/2
  • Path of Shadows
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
  • Zero
Deepsea Denizen

Deepsea Denizen {3}{U}

Creature - Octopus
Defender
Sacrifice two Islands: Deepsea Denizen loses defender until end of turn.
The shallower the waters become, the angrier its inhabitants grow.
4/5
  • Surging Tide
Mournful Newborn
Tempered Survivor

Mournful Newborn {2}{R}

Creature - Beast
First strike
Whenever a creature dealt damage by Mournful Newborn this turn dies, transform Mournful Newborn.
Defended only by the bones of its mother, the infants must quickly learn to survive the mountains on their own.
2/1
Card has other part: Tempered Survivor
  • Monsters of Chikyu
Gorran Totem

Gorran Totem {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}: Each opponent loses 1 life and you gain 1 life.
With their Mother destroyed, the Gorrans divided, some sinking deeper into her ways, others exploring the wider world.
  • Novea
Perilous Treaty

Perilous Treaty {2}{B}

Sorcery
Target player discards two cards. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
As they reasoned terms with the Sea Dogs, the Council of the Wards had no idea how many lives they were about to sign away.
  • Dark Seas of Shiryen
Crain's Crew

Crain's Crew {1}{B}

Creature - Skeleton Warrior
Menace
Whenever you sacrifice an artifact or creature, Crain's Crew gets +1/+1 until end of turn.
Ellison Crain is a ruthless lord, and he takes no living prisoners.
2/1
  • Dark Seas of Shiryen
Enter Captain Minnow

Enter Captain Minnow {2}{R}

Enchantment
Once each turn, when you cast a spell, you may note one of its card types that hasn't been noted for Enter Captain Minnow. If you do, create a number of tapped Treasure tokens equal to the number of types noted for Enter Captain Minnow.
“Buckle up all who watch today!
For this is a tale for young and old,
Of one who saw and swam but never sank!”
—The Boastful Sailor, Act I
  • The Stage Presents: The Neverending Act
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Occult Mastermind

Occult Mastermind {3}{B}{B}

Creature - Human Wizard
When Occult Mastermind enters, create two 2/2 black Zombie creature tokens. When Occult Mastermind is no longer on the battlefield, sacrifice two Zombies.
2/3
  • Arkadai
Allagras' Vanguard

Allagras' Vanguard {4}{U}

Creature - Merfolk
When Allagras' Vanguard enters, create two 1/1 blue Merfolk creature tokens with “When this creature dies, draw a card, then discard a card”.
Merkurio had seen merfolk in his many travels, which only increased his surprise when he saw them in his own world.
3/2
  • Aftermath
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Silent Wanderer

Silent Wanderer {0}

Creature - Spirit Samurai
They took no sides, only lives.
1/1
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
  • Alkabah
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Aqar nursed the injured drake back to health, and in return was shown a world far beyond his wildest dreams.
  • Al Tabaq
Tiller's Adze

Tiller's Adze {1}{G}

Artifact - Equipment
When Tiller's Adze enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Suicidal Impulse

Suicidal Impulse {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Some Nimunotians, resigned to their fates, leave the “safety” of their homes and offer themselves as willing victims.
  • K15 Core Set
Daemonspawn

Daemonspawn {1}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever you cast a spell, Daemonspawn deals 1 damage to each cursed opponent.
2/2
  • Beyond the Blackwall
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
  • Alkabah: The Rise of Soli
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Marshy Vista

Marshy Vista

Land
Marshy Vista enters tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
From the housetops to the gutters...
  • Love Song
Curio Pavilion

Curio Pavilion {2}{R}{R}

Enchantment
When Curio Pavilion enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Whenever an artifact you control leaves the battlefield, you may discard a card. If you do, draw a card.
  • Al Tabaq
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Steadfast Veteran

Steadfast Veteran {W}

Creature - Human Soldier
{T}, Put a -1/-1 counter on a creature you control: Tap target creature.
“I am but an old greybeard, already a victor of a dozen battles and more. Go, squire, and let me buy you the chance to write your own stories of glory.”
1/2
  • The Petals Wilt