Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. 1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 2, 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
Put a +1/+1 counter on each of up to X target creatures. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, instead put three +1/+1 counters on each of those creatures. They gain trample until end of turn.
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, instead look at that player's hand, you choose a nonland card from it, then exile that card. Flashback {2}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent reveals their hand. You choose an instant or sorcery card from it or a card from their graveyard. Exile that card.
“I stole the landing plans—I am as much to blame as you. But Kanvar's men haven't starved yet, and together, we can set this right.” —Cathette to Lettie Wormwood
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
This spell costs {3} more to cast if it targets a card in an opponent's graveyard. Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.” —Darren Hunter
Put a +1/+1 counter on target creature you control. Monument {1}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”