2160 cards found
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Nimble Explorer

Nimble Explorer {2}{W}

Creature - Human Scout
Flash
{1}{W}: Return Nimble Explorer to its owner's hand.
“There's nothing in the galaxy that can stop me from getting where I want to go; I'm as free as a bird now.”
2/3
  • Love Song
Nimbus Glider

Nimbus Glider {W}

Creature - Human Scout
Flying
Sacrifice Nimbus Glider: Creatures you control gain flying until end of turn.
“Surf's up!”
1/1
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
2/3
  • Discoveries of Akieva
Nixie's Edict

Nixie's Edict {1}{W}

Enchantment
Flash
When Nixie's Edict enters, tap up to two target creatures.
{2}{W}, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery.
  • Lovi Awoken
No Matter the Odds

No Matter the Odds {1}{W}

Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Citizen or Peasant.
“Norwick will not fall tonight, and no Aravant scum will take my queen!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Birthright

Noble Birthright {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
  • Elmare: Into the Abyss
Noble Fall

Noble Fall {1}{W}{W}

Sorcery
Exile target creature. Each player gains life equal to that creature's toughness.
Metamorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Norn's Ultimatum

Norn's Ultimatum {5}{W}{W}

Sorcery
This spell costs {X} less to cast, where X is half the number of creatures on the battlefield, rounded down.
Destroy all creatures.
“These rebels are only hindering our progress and are no longer useful as slaves, exterminate them all!”
  • Tides of War
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Not Without a Fight

Not Without a Fight {2}{W}

Enchantment
At the beginning of your end step, create a tapped 1/1 colorless Human creature token.
Whenever you attack, put a loyalty counter on each planeswalker you control.
“Let's give them hell.”
—Nathaniel O'Brien
  • Toll Midnight
Noxan Pilgrim

Noxan Pilgrim {1}{W}

Creature - Human Cleric
Prowess
Whenever you cast a noncreature spell, Noxan Pilgrim gains lifelink until end of turn.
“We fear not They who rest; why should the sheep fear the shepherd?”
2/1
  • Beyond the Blackwall
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters, you may prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
  • Monsters of Chikyu
Nykthos Enchantress

Nykthos Enchantress {1}{W}

Creature - Human Wizard
Whenever an enchantment you control enters, draw a card. This ability triggers only once each turn.
As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
1/1
  • Theros Triumphant
Nyxfall

Nyxfall {4}{W}{W}

Sorcery
This spell costs {1} less to cast for each enchantment you control.
Destroy all creatures.
“As the stars began to fall, the tranquility of night turned into the terror of apocalypse.”
—The Cosmogony
  • Theros Triumphant
OTA Infusion

OTA Infusion {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
A sudden surge of information, and a renewal of contracts. From one moment to the next, a zero to hero.
  • Beyond the Blackwall
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands
Oathkeeper's Verdict

Oathkeeper's Verdict {3}{W}{W}

Artifact - Equipment
When Oathkeeper's Verdict enters, tap all creatures your opponents control.
Equipped creature gets +3/+3.
Equip {3}
  • Seasons of War
Observing Guardian

Observing Guardian {2}{W}{W}

Creature - Human Warrior
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Observing Guardian enters, if tribute wasn't paid, create a 2/2 white Cat creature token.
2/2
  • Pyramids of Atuum
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night