14928 cards found
Mennin Jar

Mennin Jar {1}

Artifact
{5}, {T}, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
“These things'll eat through anything but glass. Put something sweet in, close the lid real quick, and you've got yourself a budget grenade.”
—Leka, Apocalyptic Entrepreneur
  • Lovi Awoken
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
The children of night leave no spoil unclaimed or slight unavenged.
1/1
  • Lovi Awoken
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Mervin's Armor

Mervin's Armor {R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it.
Equip {4}
  • The Stage Presents: The Neverending Act
Messenger of the Heavens

Messenger of the Heavens {U}

Creature - Bird Monk
Flying
When Messenger of the Heavens enters, surveil 1.
Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Metal Coat

Metal Coat {1}

Artifact - Equipment
Equipped creature gets +0/+4.
Equip {2}
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
‘Finding a relic in Frondpond'
—Adventuring idiom for ‘impossible'
  • Adventurers of Onora
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Mighty Swing

Mighty Swing {R}

Instant
Target attacking creature gets +3/+0 until end of turn.
“Hyaaaaa!”
  • Zero
Mighty Totem

Mighty Totem {1}

Artifact
When Mighty Totem enters, scry 1.
{1}{G}, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
  • High Noon
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Mirage Bracers

Mirage Bracers {1}

Artifact - Equipment
Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead.
Equip {2}
  • Oirohpo
Mirrored Mask

Mirrored Mask {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may have equipped creature become a copy of that creature until end of turn.
Equip {1}
  • Villains: The Musical
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
To dream of a harpy is to court misfortune.
  • Theros Triumphant
  • MSEM Secret Lair Drops 982 1000
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Misquantify

Misquantify {U}

Instant
Counter target noncreature spell with an odd mana value. (Zero is even.)
Apprentice thaumaturges study mathemancy at the Dekatia Academy. One minor error in their spellwork can lead to disastrous consequences.
  • Theros Triumphant
Missing Manifestation

Missing Manifestation {R}

Sorcery
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
  • Arkadai
Missive from Aravant

Missive from Aravant {U}

Instant
Foretell {3}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Draw a card. If this spell was foretold, draw three cards instead.
  • Quest for the Roseblade
Miyoga Dragonsoul

Miyoga Dragonsoul {R}

Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
{1}{R}: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “{R}: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
1/2
Molten Incubation

Molten Incubation {R}

Enchantment
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
  • Survive the Night
Moment of Glory
Legacy of Victory

Moment of Glory {R/W}

Sorcery
Target creature gets +1/+1 until end of turn.
Fabled {2}{R/W}{R/W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Legacy of Victory
  • A Tourney at Whiterun
Moment of Madness

Moment of Madness {R}

Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
“Sometimes I fear we're nothing more than pawns in a game that's bigger than all of us.”
—Jeska, Neolition Leader
  • Tides of War
Moment of Tranquility

Moment of Tranquility {U}

Instant
Cast this spell only during your turn.
Counter target spell.
“True self is without form.”
Moment of Triumph

Moment of Triumph {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I have not named a champion worthy of legend since Koios, many ages ago. Prove to me you are worthy of the title!”
—Iroas, god of victory
  • Theros Triumphant