15282 cards found
Split-Second Decision

Split-Second Decision {1}{R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
“You either take the moment, or the moment takes you.”
— Dajaman Rachy
  • Kaleidoscope
Stalwart Angel

Stalwart Angel {5}{W}{W}

Creature - Angel
Flying, lifelink
Other creatures you control have lifelink.
5/4
  • Zero
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
  • Zero
Steeled Resolve

Steeled Resolve {2}{W}

Instant
Target creature gets +1/+5 until end of turn.
Draw a card.
  • Zero
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Strive for the Heavens

Strive for the Heavens {2}{W}

Enchantment
Transformed creatures you control get +2/+2.
“Even if you never reach Langan, you'll still have risen above who you were before.”
—Matatanda, Danawan elder
  • Kaleidoscope
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Surging Charge

Surging Charge {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and first strike.
  • Zero
Swell of Birth

Swell of Birth {2}{W}{W}

Enchantment
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.”
—Soini, Elama fearmonger
  • Kaleidoscope
Sword of Silver and Gold

Sword of Silver and Gold {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.)
Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library.
Equip {2}
  • Path of Shadows
Swordmaster's Blessing

Swordmaster's Blessing {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
“May you hold your sword resolute, to fight for all that you hold dear.”
  • Zero
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Takaki's Kihei

Takaki's Kihei {1}{W}

Creature - Human Samurai Knight
Lifelink
Art of war — At the beginning of your end step, if Takaki's Kihei dealt damage to an opponent this turn, untap target creature you control.
2/2
  • Path of Shadows
Tales of Old Jidai

Tales of Old Jidai {1}{U}{U}

Instant
Draw two cards.
As much as Emperor Hashiro may claim Jidai as his, its past will forever belong to its people.
  • Path of Shadows
Teikoku Captain

Teikoku Captain {3}{W}

Creature - Human Samurai
When Teikoku Captain enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have first strike.
2/2
  • Path of Shadows
Teikoku Songcrafter

Teikoku Songcrafter {1}{W}{W}

Creature - Human Cleric
When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, put a +1/+1 counter on it.
0/1
  • Path of Shadows
Temple of Falling Leaves

Temple of Falling Leaves

Land
Temple of Falling Leaves enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color among cards in your graveyard.
  • Path of Shadows
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
  • Kaleidoscope
Thomar's Sowing

Thomar's Sowing {2}{U}{B}

Sorcery
Target player mills five cards. Draw a card for each card type among cards milled this way. (The card types are artifact, creature, enchantment, land, instant, planeswalker, sorcery, and tribal.)
  • Kaleidoscope
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
  • Kaleidoscope
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero