15897 cards found
Ancient Tome

Ancient Tome {1}{U}

Riddle Artifact
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game.
{T}: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.”
—Roland, the Philosopher King
  • Riddles of Revio
Temporal Vortex

Temporal Vortex {3}{U}

Instant
This spell costs {3} less to cast if it targets a creature you control.
Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
  • Seasons of War
Glisterhorn

Glisterhorn {2}{W}

Creature - Spirit Elk
Resolute — At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls.
Spirits of Helicos lure foolish men deep into the forest, never to return.
3/2
  • Dark Seas of Shiryen
Ria-Demian Lavaslinger

Ria-Demian Lavaslinger {1}{R}

Creature - Goblin
Prowess
The goblins of Ria-Demai often find themselves short of weapons, so they resort to whatever they can find in the magmafields.
2/1
  • Spark of Revolution
Anvilwrought Colossus

Anvilwrought Colossus {4}

Artifact Creature - Golem
Colossal 4—{8} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
4/3
  • Theros Triumphant
Tales of Old Jidai

Tales of Old Jidai {1}{U}{U}

Instant
Draw two cards.
As much as Emperor Hashiro may claim Jidai as his, its past will forever belong to its people.
  • Path of Shadows
Mana Rose

Mana Rose {1}

Artifact
When Mana Rose enters, you gain 2 life and scry 2.
{1}, {T}: Add one mana of any color.
“I consider each of my flowers a victory, regardless of awards recieved.”
—Petal-Weaver Alexa
  • Discoveries of Akieva
Soul Trapper

Soul Trapper {4}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Soul Trapper enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Soul Trapper.
4/2
  • Eralou
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Castaway's Remorse

Castaway's Remorse {1}{B}

Sorcery
Destroy target creature with power 3 or less. Mill three cards.
“The dust bears down like a million desiccated tears. Salt rending skin, bitter as regret. The life we could have lived together, Dulzi, it's lost, lost, lo”
—Diary fragment found in the Muktann
  • Alkabah: The Rise of Soli
Fallacy's Channeler

Fallacy's Channeler {1}{B}{R}

Creature - Human Wizard
Whenever Fallacy's Channeler becomes untapped, each player sacrifices a creature.
{T}, Pay 1 life: Fallacy's Channeler deals 1 damage to any target.
Through blood and through influence, Ser Fallacy far outlived her death.
1/1
  • Memorium Arcanum
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
Bigger They Are

Bigger They Are {3}{W}

Sorcery
Menagerie — This spell costs {2} less to cast if there are five or more creature types among creatures you control.
Destroy target creature with power or toughness 4 or greater.
  • Adventurers of Onora
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
“Beware an arbor that flees from the flame, for it will inevitably return with memories of your misdeed.”
—Sevwyn, druid
6/6
Inhuman Grace
Unfallen Angel

Inhuman Grace {2}{B}

Creature - Demon Cleric
Flying
Attain {4}{B} ({4}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
“What does it mean when embodiments of destruction wish to change their nature?”
—Janneke to Xenocrata
2/2
Card has other part: Unfallen Angel
  • The Empty Throne of Feanav
Haunting Illusion

Haunting Illusion {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-3.
When the mind is sufficiently crippled, the body will quickly follow suit.
  • Surging Tide
Skybreaker Hook

Skybreaker Hook {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield.
Equip {2}
  • Villains: The Musical
Brothers in Arms

Brothers in Arms {1}{R}

Instant
Two target creatures you control each get +2/+1 until end of turn.
“I know better than to disregard your might.”
“Speak for yourself, Asterius! I, for one, know only pure contempt for this foul daemon.”
—Asterius the Bull and Theseus the Hero
The Usurper's Final Rest

The Usurper's Final Rest {3}

Legendary Artifact
As The Usurper's Final Rest enters, choose a card name.
Spells with the chosen name can't be cast.
If a card with the chosen name would enter the battlefield or be put into a graveyard from anywhere, exile it instead.
Body burnt, spirit sealed, never to return again.
  • The Petals Wilt
Remain Unawares

Remain Unawares {5}{W}{W}

Sorcery
Choose a creature. Exile the rest.
“Ignorance is bliss, after all.”
—“Amy's Terrible, No-Good, Very Bad Night”
  • Video Horror System
Seven Deadly Sins

Seven Deadly Sins {1}{B}{B}

Enchantment
When Seven Deadly Sins has seven or more sin counters on it, sacrifice it.
{B}{B}, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs {1} more to activate for each sin counter on Seven Deadly Sins.
  • Tides of War
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Cragstalker Eagle

Cragstalker Eagle {B}{G}{U}

Creature - Bird
Flying
Cragstalker Eagle gets +2/+2 as long as you've cast a creature spell and a noncreature spell this turn.
You may cast Adventure spells and spells with Adventures from your hand as though they had flash.
2/2
  • Karina's Explorations
Shark Slayer

Shark Slayer {3}{B}

Artifact Creature - Construct
When Shark Slayer enters, you may destroy target creature with mana value less than or equal to the number of artifacts you control.
“Everything here is ours for the taking, including the lives of those who stand in defiance.”
—Vyzer
3/3
  • Elmare: Into the Abyss