15282 cards found
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Sigiled Scrollcase

Sigiled Scrollcase {1}

Artifact - Equipment
As long as Sigiled Scrollcase is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Sink into Despair

Sink into Despair {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Scry 1.
“Take a look, pawn. Look at all the lives you ended thanks to this little plot of yours!”
—Nazgur
  • Zero
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Skull of the World

Skull of the World {4}

Legendary Artifact
{T}, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle.
  • Kaleidoscope
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Snake Tattoo

Snake Tattoo {G}

Instant - Inscription
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Inscribe {1}{G} ({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Solar Wisp

Solar Wisp {W}

Creature - Elemental
When Solar Wisp enters, put a +1/+1 counter on target creature.
Even the rays of Elama's sun are blessed by its unique mana, spawning new life wherever they fall.
0/1
  • Kaleidoscope
Soul Flame

Soul Flame {X}{R}

Instant
Choose one—
• Soul Flame deals X damage to target nonred creature.
• Target red creature gets +X/+0 until end of turn.
  • Zero
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
—Kotis
2/2
  • Zero
Soulstone

Soulstone {1}

Artifact
Activated abilities of cards in your hand cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
  • Path of Shadows
Sovereign of Old Jidai

Sovereign of Old Jidai {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever you cast an instant or sorcery spell, Sovereign of Old Jidai gets +1/+0 until end of turn.
4/4
  • Path of Shadows
Spawn of Nazgur

Spawn of Nazgur {5}{B}{B}

Creature - Demon
Flying, trample
Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card.
“Now my little pawn. Your soul is forfeit!”
5/4
  • Zero
Speaker of Seasons

Speaker of Seasons {1}{G}

Creature - Human Wizard
Colorless creatures you control have “{T}: Add {C}.”
“It is comforting to know that the spirits still listen, even in these troubled times.”
1/1
  • Path of Shadows
Spectral Kitsune

Spectral Kitsune {1}{G}

Creature - Fox Spirit
When Spectral Kitsune enters, you may remove a counter from target player or permanent.
2/2
  • Path of Shadows
Speculate

Speculate {1}{R}

Sorcery
Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
“You aren't living unless you can accept a little risk in your life.”
—Aiel Tazan
  • Zero
Spell Shackle

Spell Shackle {2}{U}{U}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
  • Zero
Spellblade

Spellblade {2}

Artifact - Equipment
When Spellblade enters, you may exile an instant card with mana value 2 or less from your hand.
At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {2}
  • Path of Shadows
Spider Broodmother

Spider Broodmother {3}{G}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.)
2/4
  • Zero
Spirit Drain

Spirit Drain {2}{W}

Sorcery
Destroy target enchantment. Put a +1/+1 counter on target creature you control.
  • Zero
Spirit Pendant

Spirit Pendant {2}

Artifact
Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
  • Zero
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Spiritual Ascension

Spiritual Ascension {4}{W}

Enchantment
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows