15897 cards found
Xing, the Lucky Charm

Xing, the Lucky Charm {5}{U}{R}

Legendary Creature - Human Wizard
Flash
This spell can't be countered.
When Xing, the Lucky Charm enters, draw three cards.
{U}{R}, Discard three cards: Return Xing from your graveyard to your hand.
5/5
  • Surging Tide
Abaran the Haunted

Abaran the Haunted {1}{B}{G}

Legendary Creature - Human Ranger
When Abaran enters, put a -1/-1 counter on up to one target creature.
At the beginning of your upkeep, if you control a creature with the greatest toughness among creatures on the battlefield, each opponent discards a card.
Do not take from the Deepwood that which you aren't prepared to bear for an eternity.
1/4
  • The Petals Wilt
Abominable Quarry

Abominable Quarry {2}{B}{G}

Creature - Skeleton Horror
Menace
When this creature enters or dies, each opponent creates a 1/2 green Scout creature token.
{B}{G}, Discard this card: Distribute two -1/-1 counters among one or two target creatures. Activate only as a sorcery.
5/5
  • The Petals Wilt
Act of Repentance

Act of Repentance {1}{B}{G}

Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Return up to two target creature cards from your graveyard to your hand.
• Abound, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Adamant Healer

Adamant Healer {3}{B}{G}

Creature - Elf Druid
When Adamant Healer enters, you may move any number of counters from target creature onto another target creature with the same controller.
4/3
  • Khaliz-Dorahn
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
Ambush Predator

Ambush Predator {2}{B}{G}

Creature - Horror
Reach
When Ambush Predator enters, you may return target Horror creature card from your graveyard to your hand.
When Ambush Predator dies, exile it and create a 3/2 green Horror creature token.
Always looking for an easy target.
3/2
  • Animus Vox
Appeal to the Ancestors

Appeal to the Ancestors {2}{B}{G}

Sorcery
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, put it into your hand, then shuffle.
• Return target card from your graveyard to your hand.
• Add {B}{B}{G}{G}.
  • Memorium Arcanum
Archive Guardian

Archive Guardian {2}{B}{G}

Creature - Elemental
When Archive Guardian enters, return target card from your graveyard to your hand.
Recite {1}{B}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
Atrocity of Flesh

Atrocity of Flesh {5}{B}{G}

Creature - Horror
When Atrocity of Flesh enters, destroy target nonland permanent.
When Atrocity of Flesh dies, you may exile it. If you do, return target card from your graveyard to your hand.
Don't go in there or you'll become one.
—Scrawled in blood outside the canyon
4/4
  • Love Song
Autumn Ward
Fallen Warden

Autumn Ward {B/G}{B/G}

Creature - Human Faerie
Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard.
Unveil {2}{B}{G} ({2}{B}{G}: Transform this. Unveil only as a sorcery.)
*/*
Card has other part: Fallen Warden
  • Feanav: The Apothecary's Progress
Awakened Hunger

Awakened Hunger {1}{B/G}

Instant
Target creature you control deals damage equal to its toughness to another target creature.
As the forest around them became infested, the remaining members of the Bloodbriar cult enacted one last ritual to bring forth that which slumbered beneath its twisted roots.
  • The Petals Wilt
Azra Warshaper

Azra Warshaper {B}{G}

Creature - Azra Warrior
Whenever you cast an Azra spell, mill three cards.
Whenever you cast a Demon spell, you may return an Azra card with lesser mana value than that spell from your graveyard to the battlefield.
2/2
  • Alkabah: The Rise of Soli
Bahet's Wink

Bahet's Wink {2}{B}{G}

Sorcery
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The void left behind holds a promise — one day, this land will live once more.”
—Bahum, Bahet's hand
  • Mious
Bahum, Penitent

Bahum, Penitent {1}{B}{G}

Legendary Planeswalker - Bahum
[+1]: Discard a card. If you do, up to one target player gains 5 life.
[–3]: Discard a card. You draw X cards and you lose X life, where X is that card's mana value.
[–7]: Exile your hand, then put all cards from your graveyard into your hand and all cards exiled this way into your graveyard.
Loyalty:
3
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
  • Adventurers of Onora
Bestial Mob

Bestial Mob {2}{B}{G}

Creature - Human Berserker
Bestial Mob's power and toughness are each equal to the number of creatures you control.
Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
*/*
  • Kaleidoscope
Bitter Pact

Bitter Pact {2}{B}{G}

Enchantment
When Bitter Pact enters, destroy target nonbasic permanent.
All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
  • Feanav: The Apothecary's Progress
Bitter Starfall

Bitter Starfall {B/G}{B/G}

Instant
Return to your hand all permanent cards in your graveyard that were put there from the battlefield this turn.
The great star on high then understood the sum of mortal suffering. They fell from heaven, and became the first fae.
  • Feanav: The Apothecary's Progress
Blightroot

Blightroot {1}{B/G}{B/G}

Creature - Plant Horror
Sacrifice a creature: Put a +1/+1 counter on Blightroot.
Sacrifice a land: Blightroot gains indestructible until end of turn.
3/3
  • The Unraveling
Bloodblade Mercenary

Bloodblade Mercenary {1}{B}{G}

Creature - Elf Rogue
Whenever you sacrifice a creature, you may pay {B}{G}. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card.
“If you like killing for sport, at least you can make up an excuse to charge for it.”
3/3
  • Tides of War
Bloodbriar Bat-Rider

Bloodbriar Bat-Rider {5}{B}{G}

Creature - Elf Warrior
This spell costs {1} less to cast for each creature with one or more counters on it.
Flying, vigilance
“Coirchanh hungers for blood once more. The humans will sate him for an age.”
—Dorcha, Bloodbriar bat-rider
3/4
  • The Petals Wilt
Bloodrune Patron

Bloodrune Patron {B}{G}

Creature - Human Shaman
{1}, {T}, Pay 1 life: Put a +1/+1 counter on target creature you control.
{T}, Remove a counter from a permanent you control: Draw a card.
His scattered sigils give strength to the lost and desperate, but he leaves no debt uncollected.
1/3
  • Lovi Awoken
Bloodsucking Pihuchen

Bloodsucking Pihuchen {B}{G}

Creature - Cockatrice Snake
Flying, deathtouch
When Bloodsucking Pihuchen enters, choose a nonland card name.
Whenever a permanent with the chosen name enters, each opponent loses 1 life and you gain 1 life.
1/3
  • Road to Carü Mapu