15897 cards found
Brave the Issbarrens

Brave the Issbarrens {2}{W}{W}

Enchantment
As Brave the Issbarrens enters, choose a color.
White creatures you control have protection from the chosen color. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that color.)
The Bjarndyr stood against the elementals as if they were just another snowstorm.
  • Storytime
Persistent Fiend

Persistent Fiend {1}{B}

Creature - Demon
At the beginning of your upkeep, you may pay {U}. If you do, return Persistent Fiend from your graveyard to your hand.
With a smile that wide, you just can't keep it down for long.
1/1
  • Descent from the Highlands
Soulcleaver

Soulcleaver {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • Karina's Explorations
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Speaker of Deliverance

Speaker of Deliverance {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If you would gain life, you may put a +1/+1 counter on this creature instead.
When this creature has toughness 20 or greater, you win the game.
1/1
United Fervor

United Fervor {1}{R}{R}

Sorcery
Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
  • Novea
Pay Day

Pay Day {2}{B}

Sorcery - Adventure
Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Trophy Taker
  • Karina's Explorations
Velkian Savage

Velkian Savage {4}{G}

Creature - Giant
When Phyrexians first came to Korrinayru, they thought its cataclysmic state made it an easy conquer, but they weren't counting on Velk still having a few threats to oppose them.
5/5
  • Tides of War
Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Soaring Dreams

Soaring Dreams {U}

Sorcery - Inscription
Create a 1/1 blue Bird creature token with flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Run all you want, but these woods and I keep no secrets from each other.”
1/1
Determined Hero

Determined Hero {1}{W}

Creature - Human Knight Avatar
Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
  • Arkadai
Distant Misthorns

Distant Misthorns {4}{G}{G}

Creature - Elk
Trample
“I see creatures beyond the reach of Oirohpo, monsters of smoke that must surely be the great beasts of those waiting beyond the Mirror.”
— Sha'rador
6/3
  • Oirohpo
Lost to the Ages

Lost to the Ages {G}

Instant
Put target artifact or enchantment with mana value less than or equal to the number of basic lands you control on the bottom of its owner's library.
“Vines and flowers overtook the library, reuniting wood and paper with their origins.”
—Azamir, “Lost and Forgotten”
  • Storytime
Relentless Researcher

Relentless Researcher {1}{R}{R}

Creature - Dwarf Artificer
Another term reinvented by the dwarves is research. Duela research is, more often than not, searching for knowledge they already have, but in a more or less explosive form than the last one.
3/2
  • Oirohpo
Haunted Fairground

Haunted Fairground

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Omegalomania

Omegalomania {3}{B}{R}

Enchantment
Whenever you cast a noncreature spell, Omegalomania deals 2 damage to any target. Whenever a permanent you don't control dealt damage this way dies this turn, return it to the battlefield tapped under your control.
  • Discoveries of Akieva
Seto San, Divine Heroine

Seto San, Divine Heroine {4}{R}{W}

Legendary Planeswalker - Seto
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste.
[0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.)
[–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
Loyalty:
4
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Harbinger of Locusts

Harbinger of Locusts {1}{B}

Creature - Insect Horror
Flying
Assault {2}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Harbinger of Locusts assaults, you may search your library for an Insect card, reveal it, put it into your hand, then shuffle.
2/1
  • Scriptures of Urshad
The Harnessing of Fire

The Harnessing of Fire {3}{R}

Enchantment - Saga
If a red source you control would deal damage, it deals that much damage plus 1 instead.
I, II — Exile the top card of your library. If it's red or a Mountain, you may play that card this turn.
III — Return target red instant or sorcery card from your graveyard to your hand.
  • Kahembo: Olde Dawn
Venomfrill Familiar

Venomfrill Familiar {2}{B}{B}

Creature - Plant Lizard
Deathtouch
Menagerie — When Venomfrill Familiar enters, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker.
1/3
  • Adventurers of Onora
Warping Relic

Warping Relic {2}{U}

Artifact
When Warping Relic enters or is put into a graveyard from the battlefield, choose one —
• Draw two cards, then discard a card.
• Return another target nonland permanent to its owner's hand.
• Choose any number of target creatures. Switch their power and toughness until end of turn.
  • End of Wollensie