15897 cards found
Windworn Spires

Windworn Spires

Land - Desert
Windworn Spires enters tapped.
{T}: Add {R}.
Desertcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Brine Kelpie
Steed of the Loch

Brine Kelpie {1}{U}

Creature - Elemental Horse
Whenever Brine Kelpie attacks, you may tap target creature an opponent controls.
Ride {2}{U} ({2}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
2/1
Card has other part: Steed of the Loch
  • Quest for the Roseblade
Margyd's Celebrant

Margyd's Celebrant {W}

Creature - Human Cleric Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/1
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
Mammoth Crab

Mammoth Crab {2}{U}

Creature - Crab
Dominance — When Mammoth Crab enters, draw a card if you control the creature with the greatest power or tied for the greatest power.
A lock of its fur, when burnt, allows one to gain the respect of great and terrible predators for a day and a night.
1/4
  • Glacia: Hail to the Queen
Warden of Time

Warden of Time {G}{U}

Legendary Creature - Faerie Avatar
Flash
Flying
If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead.
{G}{U}: Return another creature you control to its owner's hand. Activate this ability only once each turn.
2/2
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Sealed Archives

Sealed Archives

Land
{T}: Add {C}.
{T}, Tap an untapped artifact, creature, or land you control: Add one mana of any color.
{T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, you may sacrifice Sealed Archives and draw a card.
  • Toll Midnight
Horizon Gazer
Weathered Pilgrim

Horizon Gazer {2}{U}

Creature - Human Scout
When Horizon Gazer enters, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard.
Ascend {3}{G} ({3}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/1
Card has other part: Weathered Pilgrim
  • Kaleidoscope
Aerida's Assistant

Aerida's Assistant {U}{R}

Creature - Human Wizard
{T}, Discard a card: Draw a card from each of your libraries.
{1}{U}{R}, {T}, Discard your hand: Return each Study card from your graveyard to your hand.
2/2
  • Memorium Arcanum
Fables of the Bold

Fables of the Bold {1}{B/G}

Enchantment
When Fables of the Bold enters, draw a card.
Enchanted creatures you control get +1/+1.
A dramatic tale is as good as any coin.
  • A Tourney at Whiterun
Soul Drain

Soul Drain {2}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a legendary creature, instead destroy that creature.
“You need not concern yourself with nuisances like these, my liege. That's what I'm here for.”
—Lady Hegna
  • Seasons of War
Miasma Spewer

Miasma Spewer {2}{R}{R}

Creature - Lizard Beast
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
4/3
  • Goliaths of Nangjiao
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When this creature enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
2/1
Palace of Tomorrows

Palace of Tomorrows

Land
Palace of Tomorrows enters tapped.
{T}: Add {U}.
{2}{U}, {T}: Target player mills three cards.
“By unknown? Unknown? I did this! Hey! This is mine! What are you doing? Get away from me! Get your hands off me!”
  • Sparks of a Multiverse
Figments of the Muktann

Figments of the Muktann {2}{R}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
Whenever a creature you control attacks Figments of the Muktann, create a token that's a copy of that creature that's tapped and attacking the player protecting Figments of the Muktann. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Ontarachie Bushwhack

Ontarachie Bushwhack {3}{G}

Instant
Germinate, then creatures you control that are Saprolings or have counters on them gain indestructible until end of turn. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
  • Eralou
Brainless Wanderers

Brainless Wanderers {2}{B}

Creature - Zombie Goblin
Many tried to conquer the Darklands and make them into a habitable place. Those who did are now brainless undead, roaming the land they sought to make theirs.
2/3
  • Khaliz-Dorahn
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Til Death

Til Death {4}{W}

Enchantment - Aura
Enchant creature
When Til Death enters, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield.
Enchanted creature has defender.
  • Surging Tide
Forbid from the Sky

Forbid from the Sky {3}{G}

Instant
Exile target artifact, enchantment, or creature with flying.
“Those who reject the god of horizons have no right to his domain.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Glisterhorn

Glisterhorn {2}{W}

Creature - Spirit Elk
Resolute — At the beginning of combat on your turn, if Glisterhorn's power is greater than its base power, tap target creature an opponent controls.
Spirits of Helicos lure foolish men deep into the forest, never to return.
3/2
  • Dark Seas of Shiryen
Doomsday Horde

Doomsday Horde {1}{B}{B}{B}

Creature - Zombie
Doomsday Horde enters tapped unless it was foreshadowed.
When Doomsday Horde dies, search your library for a card, put it into your hand, then shuffle.
Foreshadow {3}{B}{B}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/4
  • Innistrad In Memoriam
Farewell

Farewell {3}{B}{B}

Instant
Exile target creature. Its controller loses 3 life.
“It's always difficult getting attached. They're your partners. They're your friends. And more often than not, you'll lose them in the end.”
—Professor Maple
  • Monsters of Chikyu