[+1]: Until end of turn, whenever target creature deals combat damage to a player, that player mills two cards. [–1]: Tap target creature. It can't become untapped for as long as you control Vaertris, Mindmelder. [–6]: You get an emblem with “Whenever you draw a card, target player mills three cards” and “{2}{U}: Draw a card.”
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.” At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
Shu Qin enters with your choice of a flying or +1/+1 counter on him. At the beginning of your upkeep, choose a creature in Shu Qin's pack. He gains that creature's abilities until end of turn. (Two or more creatures you control with equal power are in a pack.)
Mill three cards. You may return a card milled this way to your hand. Each opponent loses 2 life. Flashback {3}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kindle 2—{2}{G}({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
At the beginning of your upkeep, create four 1/1 blue Elemental creature tokens with flying. You gain 4 life. {2}{W}, Discard Olten's Farewell: Create two 1/1 blue Elemental creature tokens with flying. You gain 2 life.
Reach Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Flying Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
Whenever you cast a white spell, target player loses 2 life and you gain 2 life. Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
While the other tribes fell to their Mother, the Gorru started uniting with Novea.
[+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.” [–1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able. [–7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.”
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
Whenever an opponent casts a noncreature spell, create a Treasure token. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Kaor lies on a throne of gold, tribute from the townsfolk as an offering to avoid death.