14930 cards found
Torrid Path

Torrid Path

Land
Torrid Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Tricked-Out Hoverboard

Tricked-Out Hoverboard {R}{W}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
As long as you control three or more artifacts, equipped creature has flying and haste.
Equip {3}
“What's ‘traffic?'”
  • MSEM Masters 2021
Triumphant Tactics

Triumphant Tactics {3}{R/W}{R/W}

Sorcery
Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it.
  • Kahembo: Olde Dawn
Twisted-Heart Duelist

Twisted-Heart Duelist {2}{R}{W}

Creature - Spirit Warrior
Double strike
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Engage (This creature must be blocked each combat if able.)
2/3
  • Over the Horizon
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
  • Kahembo: Olde Dawn
Upbeat Vanguard

Upbeat Vanguard {R}{W}

Creature - Elemental
Rhapsody {4}{R}{W} (Pay {4}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink, haste
“I wasn't looking for a fight, but now you're in my way.”
2/2
  • Animus Vox
Valeriya, Watchkeeper Veteran

Valeriya, Watchkeeper Veteran {1}{R}{W}

Legendary Creature - Human Noble Soldier
Vigilance
Engage (This creature must be blocked each combat if able.)
Other Soldiers you control get +1/+1 and have first strike.
1/5
  • Plagues of Fretport
Valorous Ideal

Valorous Ideal {R}{W}

Enchantment - Aura
Enchant creature
When Valorous Ideal enters, target creature can't block this turn.
Enchanted creature gets +2/+0 and attacks each combat if able.
When Valorous Ideal is put into a graveyard from the battlefield, return Valorous Ideal to its owner's hand.
  • End of Wollensie
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Veteran's Study

Veteran's Study

Land
Veteran's Study enters tapped.
When Veteran's Study enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {W}.
  • The Empty Throne of Feanav
Vosh, the Champion

Vosh, the Champion {R}{W}

Legendary Creature - Orc Warrior Avatar
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Menace
• Trample
• Lifelink
• Prowess
2/2
  • Arkadai
Vulpine Bluffs

Vulpine Bluffs

Land - Animus
Vulpine Bluffs enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Until end of turn, Vulpine Bluffs becomes a Fox creature with double strike in addition to its other types.
Scavenge {R}{W}
1/1
  • Panxiou
Warden of Lives

Warden of Lives {4}{R}{W}

Legendary Creature - Phoenix Avatar
Flying
Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking.
If Warden of Lives would die, it phases out instead.
4/3
Warhound Shuja

Warhound Shuja {1}{R/W}{R/W}

Legendary Creature - Hound Warrior
Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
2/3
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Yatiri del Carnaval

Yatiri del Carnaval {1}{R}{W}

- Clérigo Humano
Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
2/2
  • MSEM Champions
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio
Ainok Scout

Ainok Scout {2}{G}{U}

Creature - Hound Scout
Trample
When Ainok Scout enters, nourish 2, then return a creature you control to its owner's hand. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
3/3
Alchemist's Laboratory

Alchemist's Laboratory

Land
{T}, Pay 1 life: Add {G} or {U}.
{2}, {T}, Sacrifice Alchemist's Laboratory and another permanent: Draw a card. Activate only during your turn.
Cut off from Xenocrata's fleet, the Coalition under Kanvar's command had no choice but to invade Hyden's estate for supplies.
  • The Empty Throne of Feanav
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
  • Karina's Explorations
Ancient of Lotus Lake

Ancient of Lotus Lake {5}{G/U}

Creature - Fish Dragon
Ward {2}
When Ancient of Lotus Lake enters, draw a card.
“Some say that the great lakes rival the depths of Sha Wujing's ponderings.”
—Shu Qin, Imperial Storyteller
5/4
  • Panxiou
Anemone Cluster

Anemone Cluster

Land
You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard.
Anemone Cluster enters tapped.
{T}: Add {G} or {U}.
Cycling {1}{G}{U} ({1}{G}{U}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
“The lotuses have blossomed upon hearing your tune. You have proved your musical prowess. Lord Erollin will see you now.”