Reach Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
Vigilance Revive {3}{G}({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
This spell can't be countered. Trample Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter.
When Journey through Masamori enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have “{T}: Add one mana of any color.”
You may have Hero of Shengin Province assign its combat damage as though it weren't blocked. {2}{G}: Until end of turn, you may have creatures you control assign combat damage as though they weren't blocked. Activate only if Hero of Shengin Province is in your graveyard.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) Dragonmaw Wurm enters with X +1/+1 counters on it. {1}{G}, {T}: Target creature you control fights another target creature.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}{R}: If an instant or sorcery source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 instead.
Flying, haste Miyoga Flameweaver can't block. Whenever Miyoga Flameweaver attacks, exile the top card of your library. You may play that card until end of turn.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{R}, {T}: Target creature can't block this turn.
When Journey through Moranai enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
Menace Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: Another target creature you control gains menace until end of turn.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless an opponent has Fate in Flames deal 3 damage to them. Then exile the rest.
First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.