Vigilance Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
“While normally quite docile, the creature performs immense displays of telekinetic prowess whenever something approaches too near its unsettling tail.” —Professor Maple
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens. {4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
Trample Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Temple Instructor enters, return target creature to its owner's hand.