15897 cards found
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters tapped.
One of the more striking features of Skalor was the Skiviar Scrapyard, where many metallic creatures came to die and many scavengers came to live.
Heretical Soulshifter

Heretical Soulshifter {1}{B}{R}

Creature - Human Shaman
{B}{R}, {T}, Sacrifice Heretical Soulshifter: Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Activate only as a sorcery.
“The weakness of my body is temporary, as my soul is strong.”
4/2
  • End of Wollensie
Wavering Sorcerer
Shining Elementalist

Wavering Sorcerer {1}{U/R}{U/R}

Creature - Merfolk Wizard
Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
1/4
Card has other part: Shining Elementalist
  • Feanav: The Apothecary's Progress
Rallios, Heir to the Evil One

Rallios, Heir to the Evil One {3}{R}{W}

Legendary Creature - Human Barbarian Warrior
Indestructible
Battalion — Whenever Rallios, Heir to the Evil One and at least two other creatures attack, creatures you control get +1/+0 and gain double strike until end of turn.
3/3
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Last of Kin

Last of Kin {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Drought-Plagued Slum

Drought-Plagued Slum

Land
{T}: Add {C}.
{T}, Reappropriate: Add {R} or {W}. (Exile exactly two cards from your hand and/or graveyard.)
“Endure this new challenge, as we have all the rest. Lovi must break its bones to heal them; soon, the sun will set once more.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
Viork Woods Savage

Viork Woods Savage {2}{R}

Creature - Human Warrior
Menace
Whenever a player gains life, that player sacrifices a permanent.
If he can't live in peace, no one can.
3/2
  • Glacia: Hail to the Queen
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Terror of Sunset Cliffs

Terror of Sunset Cliffs {5}{R}{R}{R}

Creature - Manticore
Flying, first strike
Whenever Terror of Sunset Cliffs attacks, each player discards their hand and draws seven cards.
Whenever an opponent discards a card, Terror of Sunset Cliffs deals 1 damage to that player.
7/7
  • High Noon
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Fate Tracer

Fate Tracer {1}{G}{W}

Creature - Human Shaman
Vigilance
Whenever Fate Tracer attacks, rediscover a creature or enchantment card X times, where X is Fate Tracer's power. (Repeat this process X times: Look at the top card of your library. You may reveal it and put it into your hand if it's a creature or enchantment card. Otherwise, put it back or into your graveyard.)
1/4
  • Lovi Awoken
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.
Eroded Sanctuary

Eroded Sanctuary

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color a Desert you control could produce.
{1}, {T}, Sacrifice Eroded Sanctuary: Draw a card. Activate only if you control four or more Deserts.
  • Over the Horizon
Komurk Raid

Komurk Raid {1}{G}

Instant
Reveal the top five cards of your library. Put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Last week, Diasune's grand capital. Today, Rei's personalized battlefield.
  • Villains: The Musical
Zarad's Executioner

Zarad's Executioner {2}{B}

Creature - Azra Assassin
Deathtouch
“It's not easy being hated by the whole world, but no one else was up to the task.”
—Zarad, the Final Adversary
1/3
  • Arkadai
Dragon Queen's Hoard

Dragon Queen's Hoard {3}{U}

Sorcery
Draw two cards.
Dominance — Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
“You've amused me, little thief. Take what you will, but remember—some jokes are best told only once.”
  • Glacia: Hail to the Queen
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters tapped unless you played it from exile.
{T}: Add {W} or {U}.
Card has other part: Pay Respects
  • Adventurers of Onora
Dauntless Pathmaker
Nimble Pathfinder

Dauntless Pathmaker

Creature - Demon Scout
(Color indicator: Dauntless Pathmaker is green)
Trample
Dauntless Pathmaker can't be blocked by creatures with power 2 or less.
“Yes, I'm a nameless nomad. And Tamaak was just a handful of bugs—before it became savior of all unwanted and unsated.”
3/3
Card has other part: Nimble Pathfinder
  • Alkabah: The Rise of Soli
Gavis's Dragoons

Gavis's Dragoons {3}{W}{W}

Creature - Human Knight
First strike
When Gavis's Dragoons enters, exile another target creature until Gavis's Dragoons leaves the battlefield.
Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield).
3/3
  • Zero
Duskbringer Prelate

Duskbringer Prelate {2}{B}

Creature - Human Cleric
Improve {1}{B} ({1}{B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent loses 1 life.
“Today is not the day to silence the hymns of vengeance.”
—Amelle, Revered Liturgist
3/2
  • Seasons of War