Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}: Remove target attacking creature you control from combat and untap it.
Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
When Indomitable Duo enters, choose up to two creature card names. Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When Ginjiro Chimei enters, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle. You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs.
Flash When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {4}{G}: Target creature gets +2/+2 until end of turn.
When Sundering Arcanist enters, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name. Creatures you control with the chosen name get +0/+1 and have hexproof.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
Mortal Tapestry gets +1/+1 for each land card in your graveyard. Revive {4}{G}({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)