Create a 2/2 blue Jellyfish enchantment creature token with flying. Flashback {4}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) This creature assigns combat damage equal to its toughness rather than its power.
Flying, first strike, haste Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink. {3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deathtouch Foresight — Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. {1}{B}: Qalam Surveyor gains menace until end of turn.
Return target creature to its owner's hand. Kindle 1—{U}({U}, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control. When Krill-Clan Guardian enters, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. Creatures your opponents control get -1/-1. {2}{B}{G}: Return target creature card from your graveyard to your hand. You gain 2 life.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn. Monument {3}{B}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Trample Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Flash When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card. {2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
When Forbidden Shiangshi Arts enters, each player mills three cards. {2}{B}: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.”
Destroy target tapped creature. Orchestrate {W}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
“The land moves so slowly against its aggressors. I give it a helping hand.” —Rei, the supplanter