15897 cards found
Miasma Shoal

Miasma Shoal {2}{U}

Sorcery
Create a 2/2 blue Jellyfish enchantment creature token with flying.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
  • Beyond the Blackwall
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli
Molten Falls

Molten Falls

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Molten Falls enters tapped.
{1}, {T}: Add {B}{B} or {R}{R}.
  • Worlds Away
Gisela, Blade of Morning

Gisela, Blade of Morning {1}{R}{W}{W}

Legendary Creature - Angel
Flying, first strike, haste
Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
She is retribution given form.
3/3
  • Innistrad In Memoriam
Lampad of Anathemas

Lampad of Anathemas {3}{B}

Enchantment Creature - Nymph
Whenever Lampad of Anathemas or another enchantment you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Lampads work in service of Athreos and Erebos to ensure the dead stay dead and that the living die eventually.
2/5
  • Theros Triumphant
Surpass Limits

Surpass Limits {4}{R}

Sorcery - Adventure
Target creature gains double strike and trample until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Wildclaw
  • Adventurers of Onora
Sodden Path

Sodden Path

Land
Sodden Path enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Champion of Ideals

Champion of Ideals {G}{W}{U}

Creature - Nephilim Warrior
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink.
{3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Qalam Surveyor

Qalam Surveyor {3}{B}

Creature - Human Wizard
Deathtouch
Foresight — Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
{1}{B}: Qalam Surveyor gains menace until end of turn.
3/3
  • Riddles of Revio
Primal Caribou

Primal Caribou {2}{R}

Creature - Elk
Haste
{4}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
They suffer no usurper to their territory, undead or otherwise.
3/1
  • Glacia: Hail to the Queen
Cloudsnatch

Cloudsnatch {1}{U}

Instant
Return target creature to its owner's hand.
Kindle 1—{U} ({U}, Exile this card from your graveyard: Create a 1/1 colorless Elemental creature token. Kindle only as a sorcery.)
  • Kaleidoscope
Krill-Clan Guardian

Krill-Clan Guardian {1}{G}{U}

Creature - Whale Warrior
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control.
When Krill-Clan Guardian enters, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
4/4
  • Elmare: Into the Abyss
Stark Wildfire

Stark Wildfire

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{R}, {T}: Add one mana of any color.
  • Memorium Arcanum
Cull the Citizenry

Cull the Citizenry {1}{B}

Instant
Distribute two -1/-1 counters among one or two target creatures.
The imperfect must go.
Unveil

Unveil {1}{U}

Sorcery
Look at target opponent's hand, then fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
Open your mind to me.
  • Oirohpo
Pharika, Patron of Malady

Pharika, Patron of Malady {5}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
Creatures your opponents control get -1/-1.
{2}{B}{G}: Return target creature card from your graveyard to your hand. You gain 2 life.
8/8
  • Theros Triumphant
Ghulish Unearthing
Obelisk of Absolute Rule

Ghulish Unearthing {B}{R}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn.
Monument {3}{B}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Obelisk of Absolute Rule
  • Alkabah
Horrific Progenitor

Horrific Progenitor {6}{B}{B}{B}

Creature - Horror
Trample
Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
12/12
Charnel Legion

Charnel Legion {3}{B}

Creature - Skeleton Knight
Flash
When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
3/2
  • Seasons of War
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
  • End of Wollensie
Wandering Goliath

Wandering Goliath {3}{R}{R}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
{1}{R}: Wandering Goliath gets +1/+0 until end of turn.
4/4
  • A Tourney at Whiterun
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Forbidden Shiangshi Arts

Forbidden Shiangshi Arts {1}{B}

Enchantment
When Forbidden Shiangshi Arts enters, each player mills three cards.
{2}{B}: Exile target creature card from a graveyard. Create a tapped token that's a copy of that card, except it has “When this creature deals damage, sacrifice it.”
Growing Pains

Growing Pains {2}{W}

Instant
Destroy target tapped creature.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
“The land moves so slowly against its aggressors. I give it a helping hand.”
—Rei, the supplanter
  • Villains: The Musical
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath