15897 cards found
Tempting Shahmaran

Tempting Shahmaran {W}{U}{B}{R}

Creature - Snake Warlock
When Tempting Shahmaran enters, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power.
Tempting Shahmaran has all activated abilities of cards exiled with it.
2/2
  • Alkabah
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn
Lysandra, Leyline Trickster

Lysandra, Leyline Trickster {2}{G}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever another creature you control enters, you may search your library for an instant or sorcery card with the same mana value as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • MSEM Masters Cube
Yenzu Disciple

Yenzu Disciple {1}{B}

Creature - Human Warrior
Inspired — Whenever Yenzu Disciple becomes untapped, each opponent loses 1 life and you gain 1 life.
“I must remain faithful to the Yenzu. Our way will not be lost among these times of peace.”
2/2
  • Nangjiao In Bloom
Unburdened Rage

Unburdened Rage {1}{R}{R}{R}

Sorcery
Target opponent sacrifices half the permanents they control, rounded down.
Otherworldly Passage

Otherworldly Passage {2}{W}{W}

Sorcery
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Nizev Sanctuary

Nizev Sanctuary

Land - Satrapy
Nizev Sanctuary enters tapped.
Satrapies you control have “{T}: Add {U} or {R}.”
“Bless this fire and the truth it will bring.”
—Prayer to Rahstahde
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Curse of the Unburied

Curse of the Unburied {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of the Unburied enters, return up to two target creature cards from your graveyard to your hand.
Whenever a land enchanted player controls enters, they lose 1 life.
There is little peace in Innistrad's places of rest.
  • Innistrad In Memoriam
Ruthless Advancement

Ruthless Advancement {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
The progress of civilization is a road paved with the bones of the weak.
  • Scriptures of Urshad
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Da'Lang, Timberheart

Da'Lang, Timberheart {1}{G}{G}

Legendary Creature - Wolf
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn.
4/3
  • Nangjiao In Bloom
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
All Eyes On Me

All Eyes On Me {2}{U}

Instant
You may cast this spell without paying its mana cost if it targets a spell you control.
You may choose new targets for target spell.
The most important part of life is knowing where to be the center of attention.
  • Sparks of a Multiverse
Powder Scatterer

Powder Scatterer {1}{U}{U}

Creature - Faerie Wizard
Flash
Flying
When Powder Scatterer enters, exile target noncreature spell. Its controller draws a card.
3/1
Mesa Brute

Mesa Brute {4}{G}

Creature - Mutant Survivor
Survivors you control get +3/+3.
“By the time I'm through, my enemies, much like their flimsy ideals, will be ridden into the ground.”
3/3
  • Al Tabaq
Cranial Glass

Cranial Glass {1}

Artifact
Flash
When Cranial Glass enters, exile target card from a graveyard.
{7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
  • Toll Midnight
Vraniveer's Edge

Vraniveer's Edge

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1.
“In my worst days, I find myself hoping that there's something beyond this world, beyond this endless conflict, beyond these cold, endless mists.”
—Thyra, Winter's Warden
  • Seasons of War
Jadycian Empath

Jadycian Empath {R}

Creature - Elemental Shaman
As long as Jadycian Empath is on the battlefield or in your graveyard, it's a land in addition to its other types.
Sacrifice Jadycian Empath: Add one mana of any color.
1/1
Windworn Spires

Windworn Spires

Land - Desert
Windworn Spires enters tapped.
{T}: Add {R}.
Desertcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Ferris, the Sapphire Storm

Ferris, the Sapphire Storm {1}{U}{B}

Legendary Creature - Human Pirate
Whenever Ferris, the Sapphire Storm or another creature you control enters, each opponent mills X cards, where X is that creature's power.
2/1
  • A Tourney at Whiterun
Blind Observer

Blind Observer {B}{B}

Enchantment Creature - Eye
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 2 life unless they discard a card.
2/2
  • Beyond the Blackwall