15897 cards found
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Cavern Scourge

Cavern Scourge {4}{B}

Creature - Bat Horror
Flying
Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life.
“‘Let's go into the caves', he said. ‘We can deal with a few bats,' he said.”
—Lelin, the Wise
3/3
  • Arkadai
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
Heaven offers angels to the faithful, saviors in their image. What it offers to the guilty has no such countenance.
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Cerulean Curtain Treasurer

Cerulean Curtain Treasurer {4}{U}

Creature - Construct Wizard
Flying
When Cerulean Curtain Treasurer enters, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
2/3
  • The Stage Presents: The Neverending Act
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Challenge Authority

Challenge Authority {3}{G}{G}

Enchantment
Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
  • Surging Tide
Chaosbender

Chaosbender {4}{B}

Creature - Demon Warlock
This spell costs {2} less to cast if you've cast a blue noncreature spell this turn. The same is true for a red noncreature spell.
Menace
“Need is of no object under Andazir. There is only want—and when all wills are fulfilled, when the highest angel bends to the lowliest rat's whim, we shall be rewarded.”
5/5
  • Alkabah: The Rise of Soli
Chaosphere Ravager

Chaosphere Ravager {4}{R}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Chaosphere Ravager attacks each combat if able.
Ifram's servants worship chaos: flux, the unknown, the unpredictability of Mious.
5/4
  • Mious
Chaotic Will

Chaotic Will {3}{R}{R}

Sorcery
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
  • K15 Core Set
Charred Phoenix

Charred Phoenix {3}{R}{R}

Creature - Phoenix
Flying, haste
You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
4/4
  • Feanav: The Apothecary's Progress
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
  • Dark Seas of Shiryen
Children of Aelani

Children of Aelani {4}{G}

Creature - Spirit
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{3}{G}: Exile up to one target card from a graveyard. Scry 1.
3/5
  • Over the Horizon
Chillbone Lich

Chillbone Lich {3}{U}{U}

Creature - Skeleton Wizard
When this creature enters, put two -1/-1 counters on a creature you control.
When you put one or more -1/-1 counters on one or more creatures, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
5/5
  • The Petals Wilt
Chilling Musician

Chilling Musician {4}{U}

Creature - Human Bard
Harmony — Tap target creature. That creature doesn't untap during its controller's next untap step.
When Chilling Musician enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/3
  • Eralou
Chiu of the Wild Realm

Chiu of the Wild Realm {3}{G}{G}

Legendary Creature - Human Druid
{G}{G}: Create a 2/2 green Wolf creature token.
{1}{G}{G}: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof.
{2}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
2/2
  • Goliaths of Nangjiao
Chiu, Hand of the Pack

Chiu, Hand of the Pack {3}{G}{G}

Legendary Creature - Human Druid
Wolves you control have hexproof and “Whenever this creature deals combat damage to a player, draw a card.”
At the beginning of your end step, if you don't control a creature named Shimaru, the Unfading, create Shimaru, the Unfading, a legendary 4/4 green Wolf Spirit creature token with trample.
2/2
  • Nangjiao In Bloom
Chosen of Aminatou

Chosen of Aminatou {2}{W}{U}{B}

Creature - Angel Wizard
Flash
Flying, lifelink, deathtouch
When Chosen of Aminatou enters, scry 2, then draw a card.
“My Justicar may be young, but upon her eyes fate is laid bare. I shall be her hand.”
3/4
  • Alkabah
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Churning Sandwurms

Churning Sandwurms {3}{B}{B}

Creature - Wurm
When Churning Sandwurms enters, remove all counters from target permanent. Put a +1/+1 counter on Churning Sandwurms for each counter removed this way.
“I always loved the feelin' of ridin' along in the dust of a tremorworm trail.”
—Eli Windsors
3/3
  • Scriptures of Urshad
Claimed by the Veil

Claimed by the Veil {4}{R}

Sorcery
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less.
Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.”
—Sesilius of Wicked Ways
Clash at Geier Reach

Clash at Geier Reach {3}{R}{R}

Sorcery
Clash at Geier Reach deals 2 damage to each opponent and to each creature and planeswalker they control.
Cycling {2} ({2}, Discard this card: Draw a card.)
The borders of howlpack territories are defined by where an alpha beat another.
  • Innistrad In Memoriam
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress