4437 cards found
Eversoar

Eversoar {W}{W}

Creature - Bird
Flying, vigilance
As the dawn overtakes the night, the grand eagles take flight, hunting down hounds and swine across the frontier.
2/2
  • High Noon
Everybody Knows

Everybody Knows {4}{U}{U}

Instant
Draw four cards.
The dice were loaded, the war was over, and the good guys lost. And Remi knew that no one else on the planet would be able to change that if he didn't.
  • Animus Vox
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Evoke the Maelstrom

Evoke the Maelstrom {G}{U}{R}

Sorcery
Draw three cards.
There is wisdom unfathomable in raw chaos, but only those with the aptitude can tap into it without losing themselves.
  • Mious
Evoker of the Ancient Form

Evoker of the Ancient Form {2}{G}

Creature - Human Shaman
{T}: Create an X/X green Elemental creature token, where X is Evoker of the Ancient Form's power.
“Rise, forgotten one! Rise and by your wise judgment cast out these intruders!”
1/1
  • The Unraveling
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
And so mankind's empire crumbled to dust not by the hands of an ancient enemy, but by its own divine creation.
Related card: Data-Point
Evolving Elemental

Evolving Elemental {5}{G}

Creature - Elemental
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
1/1
  • K15 Core Set
Exalted Charge
Lone Heroics

Exalted Charge

Enchantment - Aura
(Color indicator: Exalted Charge is green)
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, create a 2/2 white Knight creature token that's tapped and attacking.
Card has other part: Lone Heroics
Excellent Architecture

Excellent Architecture {U}

Instant
Scry 5.
Atuum's master builders are famous for their design of breathtaking structures.
  • Pyramids of Atuum
Exenterate

Exenterate {1}{B}

Instant
Destroy target creature with power equal to its toughness.
Some ceremonial Matca rites take guts to perform.
  • Alara
Exergetic Chains

Exergetic Chains {2}{W}

Enchantment
When Exergetic Chains enters, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.
Exhaust

Exhaust {B}{B}

Instant
Target creature gets -X/-X until end of turn, where X is its base toughness.
“No one is too big to fall.”
—Reytha, the Sandstorm
  • Riddles of Revio
Exhausted Explorer

Exhausted Explorer {2}{G}

Creature - Human Scout
Vigilance
{G}, {T}: Exile up to three target cards from graveyards. If two or more of those cards share a card type, create a 1/1 colorless Servo artifact creature token.
“Here we go, for the hundredth time.”
2/3
  • Animus Vox
Exhilarating Vista

Exhilarating Vista {2}{G}{R/W}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
“Onwards, to adventure!”
  • Over the Horizon
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Exit This Mortal Stage

Exit This Mortal Stage {B}

Sorcery
Each player sacrifices a creature.
Reconstruct {5}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Existence is a problem that I know how to solve.”
—Jasper Felix, Infamy Agent
Expand Your Options

Expand Your Options {2}{R}

Sorcery
Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
“When what I have available isn't enough, I always like to shake things up a bit and see where that takes me.”
—Merkurio
  • Aftermath
Expedition Leader

Expedition Leader {2}{G}

Creature - Elf Scout
Other Elves you control get +1/+1.
Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
2/2
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Experienced Team

Experienced Team {3}{W}{W}

Creature - Human Ranger
When Experienced Team enters, choose one —
• Create a 4/2 white Bear creature token.
• Create a 2/4 red Snail creature token.
• Create a 2/2 white Bird creature token with flying.
Even the most elite of trainers find it difficult to train more than four or five monsters.
2/2
Experimental Battle Armor

Experimental Battle Armor {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has double strike and trample.
Equip {5}
“Get me that one guy who kept doodling those damn ‘mechsuit' things during meetings. We need something new.”
—Riika, Risti fabricator
Experimental Power Source

Experimental Power Source {R}

Artifact
Advance costs you pay cost {1} less.
You may activate advance abilities of permanents you control any time you could cast an instant.
“Look, look! It's already doubled doubled our output already!”
  • Karina's Explorations