Target opponent looks at the top six cards of your library and separates them into a face-down pile and a face-up pile. Choose a pile, then play any number of cards from it without paying their mana costs. Put the rest of the cards into your graveyard.
When Rousing Battlehound enters, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
When Roving Chaplains enters, create two 1/1 white Spirit creature tokens with flying. {W}, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
Flying Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with mana value 4 or less from your graveyard to the battlefield.
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it. [–3]: Put target nonland permanent into its owner's library third from the top. [–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” If you would draw a card, you may instead sacrifice two lands and mill two cards. If you do, return Ruchong Awakening from your graveyard to your hand.
Choose target creature, then choose two — • The chosen creature gets +3/+0 until end of turn. • The chosen creature gains trample until end of turn. • The chosen creature gains first strike until end of turn.
When Rum Guzzler enters, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
He drinks until the horrors of the night meld with those in his head.
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker. I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste. IV — Creatures you control get +3/+3 and gain trample until end of turn.
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Madness {3}{G}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Runescale Brawler enters with three +1/+1 counters on it. If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler.