For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
When Charming Marauder enters, you may destroy target artifact or enchantment. Recite {2}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flash When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it.
“Something is... not quite right here.” —Professor Maple
Flying, haste Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
[+1]: Return up to one target Aura card from a graveyard or on the battlefield to its owner's hand. [–2]: Sacrifice an enchantment. If you do, return target enchantment card from your graveyard to the battlefield. [–6]: Draw three cards. Until end of turn, you may cast enchantment spells without paying their mana costs.
Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn. {1}{B}{G}, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics. • 3/3 red Elemental Mouse with haste. • 3/3 white and blue Fox with vigilance. • 4/4 green Plant Dinosaur with trample. • 4/4 red Dragon with flying. • 4/4 blue Turtle with hexproof. • 5/5 white Bear Beast.
Reach Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.) {3}{G}: Exile up to one target card from a graveyard. Scry 1.
{1}{G}, Discard a card: Target land you control becomes a 3/3 Elemental creature. It's still a land. Exile the top card of your library face down. Whenever a land creature you control deals combat damage to a player, put a card exiled with Children of Gos into your hand.