15897 cards found
Yaran's Scheming

Yaran's Scheming {1}{U}{B}

Sorcery
Draw two cards, then you may discard a card. If you do, target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Aravanti subterfuge gathered intelligence on the state of the kingdoms of Meredir after the Rose War, and where Yaran's legions should strike.
  • The Petals Wilt
Kahra's Machinations

Kahra's Machinations {4}{U}{U}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw three cards.
Yaran's undying ambition and hatred called out from beyond the grave, and Kahra listened.
  • The Petals Wilt
Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
  • Beyond Our Ken
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Starscribe Oracle

Starscribe Oracle {1}{W}

Creature - Elemental
Flying
Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying.
Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
2/1
  • Over the Horizon
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Palace of Reflections

Palace of Reflections

Land
{T}, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Poisoned Well

Poisoned Well {2}{B}

Sorcery
Search your library for a land card and put that card onto the battlefield tapped with a venom counter on it. It gains “Whenever this land is tapped for mana, you lose 1 life.” Then shuffle.
On Atuum, there exists no greater crime.
  • Pyramids of Atuum
Mausoleum Rite

Mausoleum Rite {1}{B}

Enchantment
When Mausoleum Rite enters, each player mills four cards.
{2}{B}, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Surging Tide
Keep in Line

Keep in Line {1}{W}

Instant
Exile target creature if its controller controls more lands than you.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
—Grim
  • Elmare: Into the Abyss
Keeper of the Ancient Ways

Keeper of the Ancient Ways {2}{G}

Creature - Human Druid
When Keeper of the Ancient Ways enters, destroy up to three target noncreature, nonland artifacts and/or enchantments with total mana value 3 or less.
Neither foul magic nor godless machine is permitted in his woods.
1/2
  • Toll Midnight
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
  • Plagues of Fretport
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Unrivaled Fireweaver

Unrivaled Fireweaver {3}{R}

Creature - Human Wizard
This spell costs {2} less to cast if your starting deck contained at least forty cards more than the minimum deck size.
When Unrivaled Fireweaver enters, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card.
2/2
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Kinsang Shrine

Kinsang Shrine

Land
Kinsang Shrine enters tapped.
{T}: Add {B} or {G}.
{B/G}, {T}, Sacrifice Kinsang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Archon of Sunrise

Archon of Sunrise {4}{W}{W}

Enchantment Creature - Archon
Flying, lifelink
{2}{W}{W}, Exile Archon of Sunrise from your graveyard: Create a token that's a copy of it, except it's an Aura enchantment with enchant creature and “Enchanted creature gets +4/+4 and has flying and lifelink.” Activate only as a sorcery.
4/4
  • Theros Triumphant
Backstage Tinkers

Backstage Tinkers {U}{R}

Creature - Human Artificer
When Backstage Tinkers enters, you may return an artifact card from your graveyard to your hand.
Away from prying eyes of the masses are the prying hands of the tinkers.
2/2
  • Villains: The Musical
Overgrowth Instigator

Overgrowth Instigator {3}{G}

Creature - Fungus Berserker
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
3/3
  • Eralou