15897 cards found
Reckless Ride

Reckless Ride {1}{R}

Sorcery
Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Enemies of My Enemy

Enemies of My Enemy {1}{R}

Sorcery
Gain control of target creature with mana value 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Kiri Yoroi

Kiri Yoroi {4}

Artifact - Equipment
When Kiri Yoroi enters, create a 2/2 colorless Spirit creature token and attach Kiri Yoroi to it.
Equipped creatures you control get +1/+1.
Equip {2}
  • Path of Shadows
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Bright Apprentice
Brilliant Diviner

Bright Apprentice {U/R}{U/R}

Creature - Human Wizard
Prowess
Unveil {2}{U}{R} ({2}{U}{R}: Transform this. Unveil only as a sorcery.)
“True forms require the self as a material. Romanticized suicide.”
—Wormwood
2/1
Card has other part: Brilliant Diviner
  • Feanav: The Apothecary's Progress
Chained to the Roc

Chained to the Roc {W}

Enchantment - Aura
Enchant creature with flying you control
When Chained to the Roc enters, exile target nonland permanent an opponent controls until Chained to the Roc leaves the battlefield.
“I'm not your chick, beast! UNHAND ME!”
—Munar, nomadic tradesman
  • Alkabah: The Rise of Soli
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath
Cold Heart

Cold Heart {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An iron heart grants nerves of steel.
  • Karina's Explorations
Flamemaster Insurgent

Flamemaster Insurgent {3}{R}

Creature - Human Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's mana value.
2/1
  • K15 Core Set
Student's Pilgrimage
Master's Honor

Student's Pilgrimage {W}

Sorcery
Until your next turn, target creature can't attack or block.
Fabled {1}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Master's Honor
  • Glacia: Hail to the Queen
Portside Smuggler

Portside Smuggler {3}{U}

Creature - Human Rogue
{1}{U}: Target creature can't be blocked this turn.
“Soul of New Alores? Yeah, I have some tickets. If you're willing to get your hands dirty.”
2/4
  • Eralou
Owl of the Seven Stars

Owl of the Seven Stars {U}

Creature - Bird
Flying
When Owl of the Seven Stars enters, scry 2.
“As the stars gaze down on all things, so too does their representative know all things.”
—Nakia, Infinity Seer
1/1
  • Alkabah
Lonely Trail

Lonely Trail

Land
Lonely Trail enters tapped.
{T}: Add {G} or {W}.
When Lonely Trail enters, you may put a loyalty counter on a planeswalker you control.
A lost queen seeks new lands to start her hive.
  • Sparks of a Multiverse
Bereaved Aristocrat
Silent Reaver

Bereaved Aristocrat {W/U}{W/U}

Creature - Human Noble
Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
The months turned to years...
0/2
Card has other part: Silent Reaver
  • Feanav: The Apothecary's Progress
Magus of Memories

Magus of Memories {4}{U}{R}

Creature - Human Wizard
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
4/5
  • Aftermath
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
2, 3 — Each player may scry 1.
4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Shifting Spaces

Shifting Spaces {1}{U}

Instant
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Permanence is nothing.
  • Worlds Away
Vyzer, the Fallen Despot

Vyzer, the Fallen Despot {3}{B}{R}

Legendary Artifact Creature - Construct
{T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. That creature salvages a card. (Exile one from your graveyard until that creature leaves the battlefield. Whenever that creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Moonlight Curator

Moonlight Curator {1}{U}

Creature - Spirit
Moonlight Curator has flying as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
The glint of light on its stolen weapon spurred it upward to find the source.
2/1
  • Glacia: Hail to the Queen
Mr. Higgins

Mr. Higgins {1}{R}{G}

Legendary Creature - Horror
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.”
—“The Thing in the Fields”
3/3
  • Video Horror System
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Liturgy of Brine

Liturgy of Brine {1}{G}{U}

Enchantment
When Liturgy of Brine enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, Liturgy of Brine becomes a 5/5 Kraken Horror creature in addition to its other types until end of turn.
  • Innistrad In Memoriam
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Stronghold Recruit

Stronghold Recruit {2}{G}

Creature - Human Soldier
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
3/3
  • Aftermath
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken