14928 cards found
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Fellor Ironborn

Fellor Ironborn {4}{R}{W}

Creature - Human Barbarian Warrior
When Fellor Ironborn enters, you may return target artifact card from your graveyard to the battlefield. If it's an Equipment, you may attach it to target creature you control.
5/4
  • Aftermath
Fellor Tactician

Fellor Tactician {3}{R}{W}

Creature - Human Barbarian Warrior
Haste
Battalion — Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
He charges with confidence, and the rest follow in his wake.
3/3
  • Khaliz-Dorahn
Fellor Vanguard

Fellor Vanguard {1}{W}

Creature - Human Barbarian Warrior
Fellor Vanguard gets +1/+1 as long as you control a Mountain.
{1}{R}: Fellor Vanguard gets +1/+0 until end of turn.
Hellbent on breaking The Shield, the Fellors' main tactic is constant assaults.
2/1
  • K15 Core Set
Femourri Archer

Femourri Archer {2}{R}{W}

Creature - Human Archer
{R}{W}, {T}: Femourri Archer deals damage equal to its power to any target. You gain that much life.
3/1
  • A Tourney at Whiterun
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Finish the Job

Finish the Job {R/W}

Instant
Finish the Job deals 5 damage to target creature that was dealt damage this turn. If that creature would die this turn, exile it instead.
The guardians of the Nav drove back Masha's vanguard and left her sorely wounded. But it was Kazimir's assassin that ended her life.
  • The Unraveling
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
In a single blast, the fleet was ripped apart, torn apart by the fire and the flames alike.
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
  • Monsters of Chikyu
Forgotten Consequences

Forgotten Consequences {R/W}

Instant
Forgotten Consequences deals 2 damage to target attacking or blocking creature.
When misdeeds rise to the attention of the living, punishment is soon to follow.
  • Plagues of Fretport
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Fortress Arena

Fortress Arena

Land
Fortress Arena enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice Fortress Arena: Draw a card.
The Kolophon forges both hope and the heroes that carry it in their hearts.
  • Theros Triumphant
Fox of a Brisk Autumn

Fox of a Brisk Autumn {R}{W}

Creature - Fox
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step.
Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
2/1
  • Nangjiao In Bloom
Fretport's Heedless

Fretport's Heedless {R}

Creature - Human Soldier
Haste
{W}: Fretport's Heedless gains lifelink until end of turn.
At the beginning of your end step, sacrifice Fretport's Heedless.
3/2
  • Plagues of Fretport
Gnarled Henge

Gnarled Henge

Land - Mountain Plains
({T}: Add {R} or {W}.)
Gnarled Henge enters tapped unless you control two or more basic lands.
“These will serve as a fine reminder for our people to stay within our walls.”
—His Holiness Jorah
  • The Land Bundle
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
Greypelt Emissary

Greypelt Emissary {1}{R/W}{R/W}

Creature - Hound Warrior
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target.
Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
3/2
  • Kahembo: Olde Dawn
Greypelt Trooper

Greypelt Trooper {1}{R}{W}

Creature - Hound Warrior
{1}, {T}: Search your library for a card named Greypelt Trooper, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
3/2
  • Kahembo: Olde Dawn
Griamoor, Deathless Warrior

Griamoor, Deathless Warrior {2}{R}{W}

Legendary Planeswalker - Griamoor
[+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able.
[0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible.
[–2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature.
Loyalty:
5
  • New Horizons
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Hair-Trigger Marshall

Hair-Trigger Marshall {1}{R}

Creature - Human Soldier
Haste
{2}{W}, {T}: Hair-Trigger Marshall deals 2 damage to target blocking creature.
“You go ahead, I'll hang back here and pick em off.”
1/1
  • High Noon
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Hazy Summits

Hazy Summits

Land
Hazy Summits enters tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara