Haste {R}: Akoum Rockhurler gets +1/+0 until end of turn. Whenever Akoum Rockhurler attacks, you may sacrifice a land. If you do, put two +1/+1 counters on Akoum Rockhurler.
Enchant creature Enchanted creature gets +1/+1 and has lifelink. Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this permanent would be destroyed this turn, it isn't. Instead tap it.)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) {1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
All creatures get -3/-3 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value.
Whenever a nontoken creature you control dies, you may pay that creature's mana cost. If you do, search your library for a card and put it into your hand, then shuffle.
Menace When Icilica's Icestrider enters, choose one — • Draw a card if you own a card in exile. • Target player discards a card if that player owns a card in exile.
Menace Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile. {2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
Target creature gets -2/-2 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one target enchantment card from your graveyard to your hand.
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.