15897 cards found
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Llech Crann Ambassador

Llech Crann Ambassador {2}{W}

Creature - Elf Soldier Advisor
Whenever you attack with two or more Knights and/or Soldiers, you may have one of them seek valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“We are bound to this alliance not by ties of blood, but by ties of honor.”
2/3
  • The Petals Wilt
Make into Mist

Make into Mist {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
  • MSEM Masters Cube
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Neon Claw Enforcer

Neon Claw Enforcer {2}{U}

Creature - Human Rogue
Whenever you discard a card, tap up to one target creature.
“We've watched you for quite some time, Ms Alec. You're not from Dusk City, are you?”
3/2
  • Beyond the Blackwall
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Break Their Guard

Break Their Guard {R}{G}

Sorcery
Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away
Go Feral

Go Feral {R}

Sorcery
Target creature you control fights target creature you don't control.
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kessigers quickly learn not to use “dog” as an insult.
  • Innistrad In Memoriam
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Gemini Cast

Gemini Cast {G}{G}

Enchantment
When you cast a creature spell, sacrifice Gemini Cast. If you do, create a token that's a copy of that spell, except the token isn't legendary.
At the top end of GenTech's Transcendence catalog is twincasting. A technology so advanced that Dusk City has yet to ban it.
  • Beyond the Blackwall
Snuff Out the Light

Snuff Out the Light {1}{B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead.
Cycling {B} ({B}, Discard this card: Draw a card.)
[03:16] Error- power failure detected.
[03:18] Override code accepted. Rebooting...
[03:19] Reboot canceled.
Royal Bloodhound

Royal Bloodhound {2}{W}

Creature - Hound
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
2/4
  • Kahembo: Olde Dawn
Ferocity of Hao'Tai

Ferocity of Hao'Tai {2}{R}

Instant
Target creature you control gets +4/+0 and gains trample until end of turn.
“Angering Hao'Tai was a mistake. Prepare yourself for rage far beyond any you could possibly comprehend.”
  • Goliaths of Nangjiao
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Sheltered Snowman

Sheltered Snowman {2}{U}{U}

Creature - Yeti
Spells your opponents cast that target Sheltered Snowman cost {2} more to cast.
Whenever you cast a spell from exile, put a +1/+1 counter on Sheltered Snowman. It can't be blocked this turn.
“C'mon Clancy, you worry too much. Not like a yeti actually exists.”
—“Supernatural Stories”
4/4
  • Video Horror System
Swelling Sea

Swelling Sea {4}{U}{U}

Enchantment
At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
  • Surging Tide
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Hoarding Arachnid

Hoarding Arachnid {3}{G}

Creature - Spider
Reach
When Hoarding Arachnid dies, draw a card.
After a few lost expeditions, the webs of giant spiders can contain as much loot as any cave or dungeon.
2/4
  • Arkadai
Lagonna-Band Mentor

Lagonna-Band Mentor {4}{W}

Creature - Centaur Advisor
Vigilance
When Lagonna-Band Mentor enters, create a 1/1 white Soldier creature token.
“Aurelia would ruffle her feathers at the tactics these centaurs have taught me.”
—Valeri Kripac
4/4
  • Theros Triumphant
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Invoke the Anima

Invoke the Anima {3}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Metamorph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Fuel the Arcflame

Fuel the Arcflame {2}{B}

Sorcery
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Draw two cards. You lose 2 life.
  • Kahembo: Olde Dawn
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Usurper's Sway

Usurper's Sway {2}{U}{U}

Sorcery
Foretell {X}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Gain control of target creature with power 2 or less. If this spell was foretold, gain control of target creature with power X or less instead.
  • Quest for the Roseblade