15897 cards found
Natural Recycling

Natural Recycling {1}{G}

Enchantment
{G}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature.
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Scary Face

Scary Face {X}{B}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Target creature gets -X/-X until end of turn.
“Seems ‘scared to death' isn't just an expression around here.”
—Lucien, the duelist
  • Monsters of Chikyu
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Bleak Cultist

Bleak Cultist {3}{G}{G}

Creature - Reflection Shaman
Trample
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Oirohpo
Last Dusk

Last Dusk {3}{B}

Sorcery
Destroy target creature.
Eivrik knew he was losing his mind when he saw his dead beloved before him—she had no doubt become ghoulstuff long ago—but he only cared that his final night could be spent lying by her side.
  • Glacia: Hail to the Queen
Head on Collision

Head on Collision {2}{R}

Instant
Head on Collision deals 2 damage to any target.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Spirit of the Sands

Spirit of the Sands {3}{U}

Riddle Enchantment Creature - Spirit
When Spirit of the Sands enters, if you cast it, target opponent gains control of it.
At the beginning of your end step, draw three cards, then discard two cards.
2/4
  • Riddles of Revio
The High Prairies

The High Prairies

Legendary Land
Vanishing 5
The High Prairies enters tapped.
{T}: Add one mana of any color.
Defiant Bristles

Defiant Bristles {G}

Creature - Plant
When Defiant Bristles dies, put a +1/+1 counter on target creature.
The Upper Government finds reasons to isolate plantations.
1/1
  • Spark of Revolution
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Eggs in a Row

Eggs in a Row {2}{G}

Sorcery - Adventure
For each color of mana spent to cast this spell, create a 0/2 green Egg creature token. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Curious Amalgam
  • Karina's Explorations
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Knights of the Burning Pyre

Knights of the Burning Pyre {3}{R}{R}

Creature - Elemental Skeleton Knight
This spell costs {1} less to cast for each embattled creature you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Haste
Whenever Knights of the Burning Pyre attacks, it deals X damage to each opponent, where X is the number of embattled creatures you control.
4/3
  • Quest for the Roseblade
Apotheosis

Apotheosis {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
“The world fractured around him as he arose into the light and seized his destiny.”
—Azamir, “The Test Of Sunlight”
  • Storytime
Remade Dowager

Remade Dowager {2}{W}

Creature - Human Knight
Vigilance
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Despite the lives, limbs, and reputations lost, claims to the imperial throne persisted until the royal covenant itself failed.
3/4
  • The Empty Throne of Feanav
Wandering Goliath

Wandering Goliath {3}{R}{R}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
{1}{R}: Wandering Goliath gets +1/+0 until end of turn.
4/4
  • A Tourney at Whiterun
Vitality Maestro

Vitality Maestro {2}{G}{W}

Creature - Human Wizard
When Vitality Maestro enters, you gain 5 life.
Recite {G}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Carpe Arcanum
Blessed Radiance

Blessed Radiance {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return it to the battlefield under its owner's control.
“Come. The world needs you still.”
  • Alara
Poacher's Bounty

Poacher's Bounty {G}

Enchantment - Aura
Enchant creature
Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.)
Whenever enchanted creature deals combat damage to a player, draw a card.
  • Over the Horizon
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)
3/2
  • Worlds Away
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Menace
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
For his sacrifice, he was forever marked, by the flames, and by the glares. But he would not suffer this town much longer.
3/3
Card has other part: The Flames Approach