15282 cards found
Eternal Inheritance

Eternal Inheritance {3}

Artifact - Equipment
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it.
Equipped creature gets +1/+1.
Equip {1}
  • Path of Shadows
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Kaleidoscope
Evanescier Priest

Evanescier Priest {3}{W}

Creature - Illusion Cleric
Lifelink
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Even as a shade of memory, she still projects a saintly grace.
2/3
  • Kaleidoscope
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
  • Zero
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Zero
Favor of the Emperor

Favor of the Emperor {2}{B}

Sorcery - Inscription
You draw two cards and you lose 2 life.
Inscribe {3}{B}{B} ({3}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Feral Atdrik

Feral Atdrik {4}{G}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Atdrik domestication only started recently, and only after the sacrifice of some brave Verendian elves.
5/4
  • Zero
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Festering Shambler

Festering Shambler {1}{B}

Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
  • Zero
Finishing Touches

Finishing Touches {B}

Instant
Destroy target creature if it was dealt damage this turn.
When a samurai's defenses falter, learn to strike his shadow.
  • Path of Shadows
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Fleeting Thoughts

Fleeting Thoughts {U}

Sorcery - Inscription
Target player mills four cards.
Inscribed creature has flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Fleshcage Shambler

Fleshcage Shambler {1}{B}

Creature - Zombie
When Fleshcage Shambler dies, create a 2/2 colorless Spirit creature token.
1/1
  • Path of Shadows
Focus Thoughts

Focus Thoughts {2}{U}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
  • Zero
Forbidden Brew

Forbidden Brew {B}

Sorcery - Inscription
Target opponent loses 2 life.
Inscribe {1}{B} ({1}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Forbidden Truths

Forbidden Truths {B}{B}

Sorcery
As an additional cost to cast this spell, discard a card.
Search your library for a card with mana value X or less, where X is 1 plus the discarded card's mana value, reveal it, put it into your hand, then shuffle.
  • Zero
Forced Sprouting

Forced Sprouting {2}{G}{G}

Sorcery
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“A wonder of artifice fallen to some simple roots and leaves? Pathetic.”
—Vira, Botanomancer
  • Zero
Forgotten Homelands

Forgotten Homelands {1}{G}

Sorcery
Put target land card from a graveyard onto the battlefield under your control.
In dark times, one must seek places where the light remains strong.
  • Path of Shadows
Foul Drifter

Foul Drifter {3}{B}

Creature - Elemental
Flying
When Foul Drifter enters, target creature gets -1/-1 until end of turn.
“Anything can become a Newborn — even stench, sadly enough.”
—Huono, Elama lifereader
1/3
  • Kaleidoscope
Fractal Findings

Fractal Findings {1}{U}

Enchantment
When Fractal Findings enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a Clue, you may draw a card, then discard a card. (You make this choice before drawing a card from the Clue.)
  • Kaleidoscope
Freezing Maelstrom

Freezing Maelstrom {3}{U}{U}

Instant
Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step.
  • Zero
Galeforce

Galeforce {1}{U}

Instant
Return target creature to its owner's hand. You may have another target creature gain flying until end of turn.
  • Zero