Enchant creature Enchanted creature gets +1/+1 and has lifelink. Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this permanent would be destroyed this turn, it isn't. Instead tap it.)
Vampiric Vice deals 3 damage to target creature or planeswalker. Vampiric Vice also deals 2 damage to that permanent's controller if you control a Vampire.
No one's alive to prove it, but Sorin does, at times, enjoy his meals.
Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls.
“As the one creature that shall outlast everyone else, it pleases me watching others being reminded of their inferiority.” —Kevthra, Mistress of Terror
When Vasille Rioters enters, conjure three cards named Vasille Rioters and shuffle them into your library, then you get a riot counter. Vasille Rioters gets +1/+1 for each riot counter you have.
Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same mana value as the revealed card.
Flash When Veilborn Meddler enters, counter target spell if its mana value is less than or equal to Veilborn Meddler's power. Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Target creature gets +2/+2 and gains indestructible until end of turn.
As Yaran's black blade struck at Asamund's heart, Vel lept in front of her queen one final time.
Lifelink When Vel enters, choose up to one other target nonland permanent. If you gained or lost life this turn, exile that permanent until Vel leaves the battlefield.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
When Verdant Curtain Mascot enters, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)