15897 cards found
Vampiric Defenses

Vampiric Defenses {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Sacrifice enchanted creature: Target creature gains lifelink until end of turn. Regenerate that creature. (The next time this permanent would be destroyed this turn, it isn't. Instead tap it.)
  • Spark of Revolution
Vampiric Hunger

Vampiric Hunger {1}{B}

Instant
Target creature gets +2/+2 and gains indestructible until end of turn.
“What's a lady like you doing in a place like this? Do you need a hand?”
—Telam, last words
  • Villains: The Musical
Vampiric Vice

Vampiric Vice {1}{R}

Instant
Vampiric Vice deals 3 damage to target creature or planeswalker. Vampiric Vice also deals 2 damage to that permanent's controller if you control a Vampire.
No one's alive to prove it, but Sorin does, at times, enjoy his meals.
  • Innistrad In Memoriam
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.
Vanishing Memory

Vanishing Memory {1}{W}

Creature - Spirit
{3}{W}: Exile Vanishing Memory and target creature an opponent controls.
“Mieka. Do you remember her? No, of course you don't. It was so long ago...”
0/1
  • Goliaths of Nangjiao
Vanishing Stroke

Vanishing Stroke {1}{W}

Sorcery
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
  • Zero
Vanquish the Obsolete

Vanquish the Obsolete {1}{R}

Sorcery
Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls.
“As the one creature that shall outlast everyone else, it pleases me watching others being reminded of their inferiority.”
—Kevthra, Mistress of Terror
  • Tides of War
Vaporize

Vaporize {U}{U}

Instant
Counter target creature or planeswalker spell.
Novean nymphs very rarely die, with even the most mutilated living on within the consciousness of Aerolius. Few are broken down until nothing remains.
  • Novea
Vaporkin

Vaporkin {1}{U}

Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vaporkin can block only creatures with flying.
Lafterwal is a volcanic island home to elementals of all kinds.
2/1
  • K15 Core Set
Vasille Rioters

Vasille Rioters {1}{G}

Creature - Elf Citizen
When Vasille Rioters enters, conjure three cards named Vasille Rioters and shuffle them into your library, then you get a riot counter.
Vasille Rioters gets +1/+1 for each riot counter you have.
1/2
  • New Horizons
Vassal of Virulence

Vassal of Virulence {B}{B}

Creature - Human Cleric
Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library, then put a -1/-1 counter on each attacking creature with the same mana value as the revealed card.
2/2
  • Plagues of Fretport 82 220
Vastness of Space

Vastness of Space {W}{U}

Instant
Counter target spell unless its controller pays {3}.
“If I searched a thousand miles, I'd still be dying to find a view like this.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Veil's Recovery

Veil's Recovery {B}{G}

Instant
Choose one—
• Destroy target permanent with mana value 2.
• Return target permanent card from a graveyard to its owner's hand.
Exile Veil's Recovery.
“Our time on this side is always limited. Eventually, we're called back home.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Veilborn Meddler

Veilborn Meddler {1}{U}

Creature - Horror Wizard
Flash
When Veilborn Meddler enters, counter target spell if its mana value is less than or equal to Veilborn Meddler's power.
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Veilborn Meddler.
1/1
Vel's Intervention

Vel's Intervention {1}{W}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Target creature gets +2/+2 and gains indestructible until end of turn.
As Yaran's black blade struck at Asamund's heart, Vel lept in front of her queen one final time.
  • The Petals Wilt
Vel, the Forlorn Shield

Vel, the Forlorn Shield {W}{B}

Legendary Creature - Human Soldier
Lifelink
When Vel enters, choose up to one other target nonland permanent. If you gained or lost life this turn, exile that permanent until Vel leaves the battlefield.
Her life for her queen's, always.
2/2
  • The Petals Wilt
Venerated Knight

Venerated Knight {1}{W}

Creature - Human Noble Knight
Adorned — At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
2/2
Vengeant Precursor

Vengeant Precursor {U}{R}

Creature - Elemental Wizard
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Vengeant Precursor. It gains trample until end of turn.
1/1
Vengeful Cohort

Vengeful Cohort {1}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
“They were a band of ragged, tiring, lying misfits—but they were my allies, and you'll pay for their spilled blood.”
1/2
  • Al Tabaq
Vengeful Sorrow

Vengeful Sorrow {1}{W}

Creature - Spirit
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger.
Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
2/2
  • Karina's Explorations
Venomous Grasp

Venomous Grasp {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in your graveyard.
“You put a parasite in me and forced me to do your bidding. You're going to pay for this.”
—Elspeth, to Rallios
  • Khaliz-Dorahn
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Prodigy

Verdant Curtain Prodigy {1}{G}

Creature - Construct Actor
Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens.
3/2
  • The Stage Presents: The Neverending Act
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
Some say nothing is sacred. Nature provides evidence to the contrary.