{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
When Automated Blademaster enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {1} and attach it to Automated Blademaster.
Bestial Mob's power and toughness are each equal to the number of creatures you control. Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
Flash When Blade of Mautakesh enters, creatures you control gain poisonous 1 until end of turn. (Whenever those creatures deal combat damage to a player, that player gets a poison counter. Multiple instances of poisonous trigger separately.)
Blade of the Many can be attached only to a nonlegendary creature. Equipped creature gets +2/+2. Each other creature you own is a copy of equipped creature. Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead. Equip {6}
Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. {1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
Paranoia—Exile a creature card from your graveyard. (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.) Equipped creature gets +2/+0. Equip {1}
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.” (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Haste {T}: Discard a card, then draw a card. Paranoia {2}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
He saw the truth of the Great Fear, and now he sees nothing else.