Flash Flying When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
Whenever another enchantment you control enters, you may put a progress counter on Corporate War. [progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment. [progress 6+] Sacrifice a creature or enchantment: Destroy target permanent. Sacrifice a creature or enchantment: Destroy target permanent.
Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
Search your library for a card and put that card into your hand. Then shuffle. When Tharyen's Machinations is engorged, you may search your library for a card with the same mana value as the permanent that engorged it, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
This spell costs {3} more to cast if it targets a card in an opponent's graveyard. Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.” —Darren Hunter
Menace When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
Flying When Imposing Sphinx enters, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield. At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
{T}: Add {C}. {T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
When Crimson Curtain Favored enters, starting with you, each player may discard any number of cards. When each player is finished discarding, choose one — • Crimson Curtain Favored deals damage to each player equal to the number of cards in their hand. • Each player draws a card for each card they discarded this way.
[+2]: Create a 3/3 red Wurm creature token. [–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures. [–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”