Flying Crumble {2}{U}(This enters with three time counters if you cast it for its crumble cost. At your upkeep, remove one. When you remove the last, sacrifice it and draw a card.) Whenever you remove a time counter from Potato Chip Swan, create a token that's a copy of it.
Conjure a card named Ancestral Recall, a card named Time Walk, and a card named Timetwister into your main library, then shuffle. Draw three cards. Exile Power Control.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {B}{B}{B}: Ambitous Search your library for a card, put it into your hand, then shuffle. You lose 3 life. {B}{B}{B}: Ruthless Destroy target creature or planeswalker. {B}{B}{B}: Determined Power Module gains “At the beginning of your upkeep, you draw a card and you lose 1 life.”
When Powercell Cultivator enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.” Artifacts you control have “{T}: Add one mana of any color.”
Reach When Primordial Artisan enters or attacks, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade.
Choose two or four — • Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value. • Sacrifice a creature. If you do, draw two cards. • Each opponent loses 2 life and you gain 2 life. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Flying Whenever a creature you control attacks alone, choose one — • Exile target creature with power less than that creature's power. • Put two +1/+1 counters on that creature. • That creature gains first strike and lifelink until end of turn. Untap it.
Sacrifice Proud Lion: Counter target spell that targets you. Ride {1}{W}({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Scry 1, then draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Whenever you cast an instant or sorcery spell, you may conjure two duplicates of it into your main library, then shuffle. Then if there are two or more cards in your graveyard that share a name with that spell, copy it. You may choose new targets for the copy.
Attacking creatures you control have first strike. Whenever Qulai, Orchard Guardian attacks or becomes the target of a spell or ability an opponent controls, conjure a card named Fox of the Orange Orchard into your hand. (It's a {1}{W} 3/1 Fox Spirit creature.)
As long as you control two or more other Pirates, Ragavan has haste. Whenever one or more Pirates you control deal combat damage to a player, create a tapped Treasure token.
Flying, ward {2} Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.”
Choose two or four — • Each opponent sacrifices an artifact. • Create a 1/1 red Warrior creature token. • Creatures you control get +1/+0 and gain trample and haste until end of turn. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
{T}: Target creature gains haste until end of turn. {1}{R}, {T}, Sacrifice a Human: Create a token that's a copy of the sacrificed creature, except it's a 3/2 colorless Horror. It gains haste until end of turn. Activate only as a sorcery.
{2}{B}{B}, Exile Reclusive Augur from your graveyard: Return another target creature card from your graveyard to the battlefield. Activate only during your turn.
“If you want hope, try the charlatans on Tin Street. I sell truth; nothing more, but nothing less.”
Flash Prowess When Reconstructed Adept enters, target instant or sorcery card in your graveyard gains agonize until end of turn. (You may cast it by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile that card.)
Take an extra turn after this one. If this spell was cast from exile, take two extra turns after this one instead. Shuffle Reflected Moment into its owner's main library. Prophecy {6}{U}{U}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.