Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.) Flare Extensions deals 3 damage to any target.
Choose target artifact, creature or planeswalker. If this spell was foretold, you may destroy it. Create a token that's a copy of it except it isn't legendary, has haste and “At the beginning of the end step, sacrifice this permanent.” Foretell {B}{B}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“The human must kill for fur to survive the winter, while so many other races were made with fur of our own. It is clear who Glacia favors more.” —Scalhun, Bjarndyr militant
Deathtouch When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
When Fleshwrithe Ghoul enters, each player sacrifices a creature. Revive {4}{B}({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Create X 4/4 white Angel creature tokens with flying. Flashback {X}{W}{W}{W}{W}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. 1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. 3 — Return target creature or planeswalker card from your graveyard to the battlefield.
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.” —Isak, captured knight
Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
Create a 2/2 red Dragon creature token with flying and haste. Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.
[+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.” [–2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control. [–5]: You get an emblem with “Dragon spells you cast cost {U}{R} less to cast and have flash.”
Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.
Whenever a Plains you control enters, create a 1/1 white Soldier creature token. Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.