879 cards found
Bounty Crusher

Bounty Crusher {3}{R}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Bounty Crusher has trample as long as it's being blocked by a marked creature.
“I've yet to find a problem people throwing money at me can't fix.”
4/3
  • Villains: The Musical
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Brig of the Damned

Brig of the Damned {4}

Artifact - Vehicle
Deathtouch
When Brig of the Damned enters, return target creature card from your graveyard to your hand. If that card's mana value is 2, you may return it to the battlefield instead.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Bringer of Armies

Bringer of Armies {4}{G}

Creature - Azra Knight
Trample
When Bringer of Armies enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Each satrapy has its own army, dedicated to defending it no matter the threat.
4/4
  • Alkabah
Bringer of Blessed Ends

Bringer of Blessed Ends {3}{W}{W}

Creature - Angel
Flying, vigilance
Protection from Humans (This creature can't be blocked, targeted or dealt damage by Humans.)
As the dissolving world bled into itself, people's faiths shaped the very heavens. And the heavens were merciful.
4/4
  • Beyond Our Ken
Bronze Giant

Bronze Giant {6}

Artifact Creature - Golem
Bronze Giant has trample as long as you control a token creature.
A great machine still needs someone at the controls.
4/4
  • Oirohpo
Brunig, the Dreamroot

Brunig, the Dreamroot {G}{G}{U}{U}

Legendary Creature - Plant Elemental
Ward {2}
Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life.
Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
4/4
  • Over the Horizon
Brush Sniper

Brush Sniper {3}{G}

Creature - Elf Warrior Archer
Reach
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4/2
  • High Noon
Brutish Champion

Brutish Champion {1}{R/G}{R/G}

Creature - Human Warrior
Whenever another creature enters, Brutish Champion fights that creature.
The champion of Cloudbreak Pass is an inherited position, but not by kinship.
4/3
  • The Unraveling
Bubbledome Captain

Bubbledome Captain {4}{W}

Creature - Merfolk Soldier
Concord — Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
“Our sanctum hasn't been breached since its founding— I don't intend for that to change.”
4/4
  • Elmare: Into the Abyss
Bundi, Prodigious Steed

Bundi, Prodigious Steed {3}{U}{U}

Legendary Creature - Bird
Flash
Flying
At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
4/4
  • Over the Horizon
Burning Hart

Burning Hart {2}{R}{R}

Creature - Elk Knight
Whenever Burning Hart deals combat damage to a player, it deals that much damage to up to one target planeswalker that player controls.
4/2
Card has other part: Forest Fire
Bwema, the Ruthless

Bwema, the Ruthless {2}{B/R}{W}

Legendary Creature - Hound Warrior
Bwema, the Ruthless enters with your choice of two different counters on it from among menace, first strike, vigilance, and lifelink.
“I will protect my pack. No hesitation. No restraint. No exceptions.”
4/4
  • Kahembo: Olde Dawn
Bygone Aristocrat

Bygone Aristocrat {3}{B}

Creature - Zombie Noble
Haste
Sacrifice another creature: Bygone Aristocrat gains indestructible until end of turn.
They'd like to keep their peasants and eat them too.
4/1
  • Feanav: The Apothecary's Progress
Calamari Dragon

Calamari Dragon {3}{R}{R}

Creature - Squid Dragon
During your turn, cards in your hand have cycling {X}, where X is the number of cards you've discarded this turn.
At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn.
Cycling {R} ({R}, Discard this card: Draw a card.)
4/4
Calamity Harbinger

Calamity Harbinger {2}{B}{B}{R}{R}

Enchantment Creature - Sphinx
Flying
When Calamity Harbinger enters, it deals 4 damage to up to one target creature or planeswalker.
“I have seen how your world ends, and I think you would agree this death is preferable.”
4/3
  • Riddles of Revio
Captured Paletusk

Captured Paletusk {4}{W}{W}

Creature - Dinosaur Beast
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
When Captured Paletusk enters, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. You gain 2 life. Then sacrifice Captured Paletusk if it was cast for its primal cost.
4/5
  • Over the Horizon
Caravan Engulfer

Caravan Engulfer {4}{R}{R}

Creature - Beast
Haste
When Caravan Engulfer enters, creatures you don't control can't block this turn.
4/1
  • Pyramids of Atuum
Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
  • Feanav: The Apothecary's Progress
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
  • Feanav: The Apothecary's Progress
Celestian Crusader

Celestian Crusader {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
4/2
  • Tides of War
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Chained Wildborn

Chained Wildborn {1}{R}{R}

Creature - Human Mutant
Chained Wildborn can't attack or block alone.
While owning slaves is illegal among residents of Fretport, they have no qualms with slavers traveling through.
4/4
  • Plagues of Fretport