Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature enters the battlefield under your control, add a quest counter. 1, 2 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.
Target opponent reveals their hand. You choose an instant or sorcery card from it or a card from their graveyard. Exile that card.
“I stole the landing plans—I am as much to blame as you. But Kanvar's men haven't starved yet, and together, we can set this right.” —Cathette to Lettie Wormwood
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
Put a +1/+1 counter on target creature you control. Monument {1}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
Advance {1}{R}(Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.) Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)