When Battlemage's Disruption enters, you may return target creature to its owner's hand. {3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping. [progress 2-6] Creatures you control get +1/+1. [progress 7+] Creatures you control get +2/+2 and have indestructible. Creatures you control get +2/+2 and have indestructible.
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness. At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, return target creature card from your graveyard to the battlefield.
Bloodprice {2}{B}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Enchant creature Enchanted creature has base power and toughness 1/1 and is a Frog in addition to its other types. When enchanted creature deals damage to a player, sacrifice Belittle.
Flying Belmord can't block. {1}{B}: Create a 1/1 black Bat creature token with flying and “This creature can't block.” Activate only if a player gained or lost life this turn and only once each turn.
Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
(Add a quest counter as this enters. Sacrifice after 4.) Whenever a creature you control enters, add a quest counter. 1 — Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield. 2, 3 — Each player may scry 1. 4 — Put all cards exiled with Bind the Great Evil into their owners' graveyards.