2371 cards found
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Anomalion

Anomalion {G}{W}

Creature - Cat
Anomalion enters with a +1/+1 counter on it.
{1}{G}{W}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
2/2
Anran's Radical

Anran's Radical {R}{G}

Artifact Creature - Human Berserker
When Anran's Radical enters, you may discard a card. If you do, search your library for a card with mana value 5 or greater or with {X} in its mana cost, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
“We are meant for more than flesh.”
2/1
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Antali Archdruid

Antali Archdruid {R}{G}{W}

Creature - Cat Druid
You may play an additional land on each of your turns.
Whenever Antali Archdruid attacks, if two or more lands you control entered this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
3/3
Antimagic

Antimagic {1}{U}

Instant
Counter target spell if it shares a color with mana spent to cast Antimagic.
“Stabbed ‘em fifteen times with my RX-8 combat knife and they stopped doing magic.”
— Kylthess, Godslayer
Antimagic Formula

Antimagic Formula {3}{U}{U}

Instant
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Counter target spell.
Draw a card.
“In your incantation's flaws, I find my strength.”
Antithesis

Antithesis {3}{B}{B}

Enchantment
Creatures you don't control get -1/-1.
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The second sun rises upon the weary faces of the world, reminding all of their frailty.
Antonin Lazaire

Antonin Lazaire {4}{U}{B}

Legendary Planeswalker - Lazaire
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
[+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest.
[–3]: Exile target creature. You may return it to the battlefield under its owner's control.
[–9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures.
Loyalty:
5
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
“The lotuses have blossomed upon hearing your tune. You have proved your musical prowess. Lord Erollin will see you now.”
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
2/2
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Caper

Arcane Caper {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“All these ruins had to throw at me were seven spike traps, five exploding runes, two nine-layer death circles and a giant hellhound? Honestly, how is this relic even still here?”
Arcane Duelist

Arcane Duelist {1}{U}

Creature - Human Wizard
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Arcblade Enforcers

Arcblade Enforcers {2}{W}

Creature - Human Soldier
Lifelink
Arcblade Enforcers gets +1/+1 as long as you control an enchantment.
The Guardian Act assigned the Arcblade division to the barricade to assist Masha. In truth, they were there to watch her.
2/2
Archaeological Experience

Archaeological Experience {1}{R}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Archaezus, Dark Salvation
Enrapturing Grudge

Archaezus, Dark Salvation {5}{B}{B}

Legendary Creature - Elder Demon
This spell costs {1} less to cast for each enchantment you control.
Flying, lifelink, trample
Disturb {6}{B}{B}. That spell costs {1} less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.)
6/6
Card has other part: Enrapturing Grudge
Archangel of Bliss

Archangel of Bliss {4}{W}{W}

Creature - Angel
Flying
You may cast enchantment spells from your graveyard.
Whenever an enchantment you control enters, draw a card.
5/6
Architect of Calamity

Architect of Calamity {2}{R}

Creature - Human Advisor
Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent.
Some destroy kingdoms with a single crushing blow. Others prefer a finer touch.
1/1