184 cards found
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Mortal Tapestry

Mortal Tapestry {3}{G}

Creature - Human Monk
Mortal Tapestry gets +1/+1 for each land card in your graveyard.
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Mortal Will

Mortal Will {B}

Instant
When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost.
Some fell; others clawed their way back up.
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
“When do I expect my agents to be inside Kinjiru's walls? Kuno, they already are.”
—Suzume Oshiruko
  • Tales of Old Jidai
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightmarish Fears

Nightmarish Fears {3}{B}

Sorcery
Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Rumors of the fiends under Kirishima's control had been common around fires during the war. Ginjiro's arcanists turned those imaginary creations into tangible threats.
Odaya Magistrate

Odaya Magistrate {2}{U}{U}

Creature - Human Wizard
Flash
When Odaya Magistrate enters the battlefield, you may counter target noncreature spell.
To Soeji's great disappointment, not all those loyal to Kirishima could be bought.
2/2
  • Tales of Old Jidai
Odaya Profiteer

Odaya Profiteer {2}{U}{U}

Creature - Human Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
2/2
  • Tales of Old Jidai
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
“Everyone has a price; even you, Kuno.”
1/4
  • Tales of Old Jidai
Oshiruko Operative

Oshiruko Operative {1}{B}

Creature - Human Rogue
Deception {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Oshiruko Operative enters the battlefield, target player loses 1 life.
2/1
Oshiruko Silencer

Oshiruko Silencer {4}{U}

Creature - Human Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Oshiruko Silencer enters the battlefield, return target creature to its owner's hand.
With the Oshiruko's seal affixed to the Dragon's Eye pact, Eiji prayed he hadn't made a mistake.
3/2
Palace of Reflections

Palace of Reflections

Land
{T}, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
A place to find oneself.
Paragon of Honor

Paragon of Honor {1}{W}

Creature - Human Samurai
Flash
If a nontoken creature you don't control would enter the battlefield and it wasn't cast, exile it instead.
When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
2/2
  • Tales of Old Jidai
Past, Present, Future

Past, Present, Future {G}{U}

Instant
Exile the top card of your library, a card from your hand and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
Path of Shadows

Path of Shadows {3}{B}{B}

Sorcery
When target creature or planeswalker dies this turn, return that card to the battlefield under your control. Destroy that permanent.
When intimidation failed, Kirishima turned to other means of persuasion.
  • Tales of Old Jidai
Perfect Distraction

Perfect Distraction {B}

Enchantment
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
“Now how did you get out of the house?”
  • Tales of Old Jidai
Phantasmal Stalker

Phantasmal Stalker {B}

Creature - Human Assassin
Deathtouch
Whenever Phantasmal Stalker deals damage to a planeswalker, destroy it.
After the third of his captains fell to unseen assassins, Eiji finally relented and accepted the Oshiruko's offer of aid.
1/1
  • Tales of Old Jidai
Primal Channeler

Primal Channeler {1}{G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Primal Channeler for mana, the next creature spell you cast this turn can be cast as though it had flash.
1/2
  • Tales of Old Jidai
Profaner of Souls

Profaner of Souls {4}{B}

Creature - Human Samurai Wizard
When Profaner of Souls enters the battlefield, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Tales of Old Jidai
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Raikai Raider

Raikai Raider {2}{G}

Creature - Human Warrior Pirate
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The Raikai cared little for taking sides; a laden ship was a target, no matter its flag.
3/3
  • Tales of Old Jidai
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters the battlefield, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Red Flower Assassin

Red Flower Assassin {4}{B}

Creature - Human Assassin
When Red Flower Assassin enters the battlefield, destroy target creature.
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai