127 cards found
Tahiel, Elder Kalku

Tahiel, Elder Kalku {B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
1/2
  • Road to Carü Mapu
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu
Tempting Gate

Tempting Gate {2}{U}

Enchantment - Road
When Tempting Gate enters the battlefield, draw a card, then choose a card name.
At the beginning of your end step, you may exile any number of target creatures you control with the chosen name, then return them to the battlefield under your control.
Citizens of the expanding Intisuyu sometimes forsook their responsibilities and departed for another world.
  • Road to Carü Mapu
Tenvilu, Earthen Warden
Birth of Reloncarü

Tenvilu, Earthen Warden {4}{G}{W}

Legendary Creature - Elder Wurm
Flash
When Tenvilu, Earthen Warden enters the battlefield, other creatures you control get +2/+2 and gain hexproof and indestructible until end of turn.
He protected a chosen group of humans from his brother's flooding...
4/4
Card has other part: Birth of Reloncarü
  • Road to Carü Mapu
The Great Flooding
Kaivilu, Ocean Warden

The Great Flooding {5}{U}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Return all creatures to their owners' hands. Each player discards two cards.
...he raised the seas skyward, driving humanity to the brink of extinction.
Card has other part: Kaivilu, Ocean Warden
  • Road to Carü Mapu
The Pillan War

The Pillan War {1}{R}{R}{R}

Legendary Enchantment
This spell can't be countered.
Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker.
Though currently at a standstill, the Relonche are all too aware that the eternal struggle between Dekinn and Antu is far from over.
  • Road to Carü Mapu
The Progenitor Spirit

The Progenitor Spirit {9}

Legendary Enchantment
Indestructible
Spells you cast from your graveyard cost {6} less to cast.
Whenever you attack, you may cast any number of target cards from your graveyard this turn. If a spell or permanent that was cast this way would be put into a graveyard, exile it instead.
  • Road to Carü Mapu
To Go Beyond

To Go Beyond {1}{U}{U}

Enchantment - Road
When To Go Beyond enters the battlefield, draw a card, then choose a card name.
{2}{U}: Reveal a card you own from outside the game with the chosen name and put it on top of your library.
“Interplanar travel was a major spiritual ritual to the Relonche. How many more like me are out there?”
—Millaray Antillanca
  • Road to Carü Mapu
Treacherous Warden

Treacherous Warden {1}{B}{B}

Creature - Demon Warlock Soldier
When Treacherous Warden enters the battlefield, search your library for a card, put into your graveyard, then shuffle.
Whenever a creature enters the battlefield from your graveyard, each opponent loses 2 life and you gain 2 life.
3/1
  • MSEM Masters: Jumpstart
Tunu, Ancient Shaper

Tunu, Ancient Shaper {1}{R}{R}{R}

Legendary Planeswalker - Tunu
Mountains you control have “{T}: Add {R}{R}.”
[+1]: Exile the top card of your library. You may play that card until the end of your next turn.
[–2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards.
Loyalty:
3
Related card: Scorch
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters the battlefield, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Carü Mapu
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Unyielding Chasqui

Unyielding Chasqui {G}{U}

Creature - Human Scout Wizard
Ward {1}
Other Scouts you control get +1/+1.
Whenever three or more Scouts you control attack, draw a card.
The strongest link in the chain isn't the most powerful or most skillful messenger, but the one that has never failed to deliver.
1/2
  • Road to Carü Mapu
Valley's Majesty

Valley's Majesty {1}{G}{G}

Enchantment - Road
When Valley's Majesty enters the battlefield, draw a card, then choose a card name.
Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
  • Road to Carü Mapu
Veins of the Intisuyu

Veins of the Intisuyu {1}{G}{G}

Enchantment - Road
When Veins of the Intisuyu enters the battlefield, draw a card, then choose a card name.
Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Centuries after the end of Caica rule, many inhabitants of the former empire still unknowingly use the roads the chasqui traced.
  • Road to Carü Mapu
Victory Over Phyrexia
Legacy of Communion

Victory Over Phyrexia {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment with mana value 3 or less.
• You gain 3 life. Draw a card.
“But how did you manage to defeat the Phyrexians?” asked Millaray.”They enslaved countless worlds!”
Card has other part: Legacy of Communion
  • Road to Carü Mapu
Volcano Sacrifice
Ancient Pillan

Volcano Sacrifice {2}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Volcano Sacrifice deals damage to target creature or planeswalker equal to the number of creature cards in your graveyard.
...there would only be one solution.
Card has other part: Ancient Pillan
  • Road to Carü Mapu
War Council
Refuse to Submit

War Council {2}{R}{R}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way.
...that time was saved to decide who should lead.
Card has other part: Refuse to Submit
  • Road to Carü Mapu
Warfaring Epunamun

Warfaring Epunamun {B}{R}

Creature - Spirit Warrior
Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
The Relonche consort with all kinds of spirits, but times of war call for especially powerful allies.
3/1
Weku's Influence

Weku's Influence {B}{B}

Sorcery
Target player discards a card. Until your next turn, whenever that player casts a spell, they discard a card.
Though further research and the kalku's reaction proved otherwise, the Relonche initially believed that the Caica invasion was just another evil wrought upon them by Weku's forces.
  • Road to Carü Mapu
Weku, Malignity Spirit

Weku, Malignity Spirit {2}{B}{B}

Legendary Creature - Spirit Demon
Flying, deathtouch
{2}{B}{B}, Exile Weku, Malignity Spirit from your graveyard with four pact counters on him: You draw four cards and you gain 4 life.
At the beginning of your upkeep, if Weku is exiled with a pact counter on him, remove a pact counter from him. Then if Weku has no pact counters on him, you lose the game.
4/4
  • Road to Carü Mapu
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Carü Mapu
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters the battlefield, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Wrath of the Kalku
Disheveled Vagabond

Wrath of the Kalku {3}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Each opponent sacrifices a creature for each spite counter they have. If they didn't sacrifice any creatures this way, they discard that many cards instead.
Card has other part: Disheveled Vagabond
  • Road to Carü Mapu
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu