238 cards found
Kalime Charger

Kalime Charger {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalime Charger enters the battlefield, you may have another target creature you control gain trample until end of turn.
4/4
  • Zero
Kotis, Promised General

Kotis, Promised General {2}{W}{W}

Legendary Creature - Spirit Soldier
Other creatures you control get +1/+1.
When Kotis, Promised General dies, you may return it to its owner's hand.
“He gave up the peace of death to protect the chaos of our lives.”
—Tobias, Priest of Vaea
2/2
  • MSEM Masters: Jumpstart
  • Zero
Kusore, Essence Spinner

Kusore, Essence Spinner {2}{G}{G}

Legendary Creature - Elf Druid
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on target creature you control.
In her heart she spins the world into its primal, ideal state.
3/3
  • Zero
Leech Soul

Leech Soul {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gains +4/+4 until end of turn.
“All life is sacred. That's why I want it all to myself!”
—Sedis, Disciple of Nazgur
  • Zero
Library Specter

Library Specter {4}{U}{U}

Creature - Spirit
Library Specter can't attack unless there are five or more noncreature, nonland cards in your graveyard.
“Some people may not like Grancel Library's ghost population, but I think they're nice enough for being dead.”
—Arden
6/6
  • Zero
Life's Harbinger

Life's Harbinger {1}{G}

Creature - Elf Druid
When Life's Harbinger dies, you may put a +1/+1 counter on target creature you control.
{T}: Add {G}.
1/1
  • Zero
Life's Will

Life's Will {4}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gains +X/+X, where X is your life total.
When enchanted creature dies, shuffle Life's Will into its owner's library.
Life finds a way.
  • Zero
Lifespinner Spider

Lifespinner Spider {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Lifespinner Spider blocks or becomes blocked by a creature with flying, you gain 1 life.
2/4
  • Zero
Lightning Strike

Lightning Strike {1}{R}

Instant
Lightning Strike deals 3 damage to any target.
“If this was the warning, I don't want to see what happens next.”
—Ulymedes, navigator
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land enters the battlefield under your control, create a 3/3 red and green Elemental creature token.
  • Zero
Lord of Swarms

Lord of Swarms {3}{B}{B}

Creature - Insect
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Lord of Swarms enters the battlefield or dies, target creature gets -2/-2 until end of turn.
2/2
  • Zero
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Magma Hoof Giant

Magma Hoof Giant {3}{R}{R}

Creature - Beast
It prowls the Itava wastes, incinerating the goblins and beasts that wander around it.
6/4
  • Zero
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters the battlefield, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magus Aspirant

Magus Aspirant {2}{U}{R}

Creature - Human Wizard
Prowess
When Magus Aspirant enters the battlefield, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Aspiring to greatness, one musty tome at a time.
2/2
  • Zero
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
A source of power in a vessel of unpredictability.
  • Zero
Master Spellwright

Master Spellwright {4}{U}{U}

Creature - Sphinx
Flying
Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
4/4
  • Zero
Mausoleum Revenant

Mausoleum Revenant {3}{B}

Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mausoleum Revenant deals damage to a player, create a 2/2 black Zombie creature token.
3/3
  • Zero
Mavisa's Familar

Mavisa's Familar {2}{G}

Creature - Beast
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
3/3
  • Zero
Mavisa, Wayfinder

Mavisa, Wayfinder {4}{G}

Legendary Planeswalker - Mavisa
[+1]: Untap up to two target creatures and/or lands.
[–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color.
[–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
Loyalty:
4
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Might of All

Might of All {3}{W}{W}

Sorcery
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
  • Zero
Mighty Swing

Mighty Swing {R}

Instant
Target attacking creature gets +3/+0 until end of turn.
“Hyaaaaa!”
  • Zero