133 cards found
Spotless Mind

Spotless Mind {2}{U}{U}

Sorcery
Cast this spell only if an opponent controls a creature with power 5 or greater or you control six or more lands.
Return all nonland permanents target player controls to their owner's hand.
  • Descent from the Highlands
Stag of the Moon

Stag of the Moon {2}{W}

Creature - Elk
Lifelink
{2}{W}: Target Elk gains indestructible until end of turn.
Moonlight bends like steel around its antlers, weaving silver armor.
3/3
  • Descent from the Highlands
Stalker in the Underbrush

Stalker in the Underbrush {4}{U}

Creature - Demon
Bloodprice {2}{U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
A slain demon spends years plotting its revenge before a cultist summons them anew, and even longer enacting it.
4/5
  • Descent from the Highlands
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters the battlefield, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Surestrike Elite

Surestrike Elite {1}{R}

Creature - Elf Archer
Prowess
Whenever you cast a noncreature spell, Surestrike Elite gains first strike until end of turn.
2/1
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
The Tree of Wisdom

The Tree of Wisdom {4}{U}{U}{U}

Legendary Creature - Plant
Defender
Your maximum hand size is thirteen.
{T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
0/13
  • Descent from the Highlands
Toros the Warchief

Toros the Warchief {2}{B}{R}

Legendary Creature - Cat Berserker
Glorious end — When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step.
Attacking creatures you control have deathtouch.
4/4
Tranquil Moment

Tranquil Moment {W}

Instant
Choose one —
• Each player skips their next combat step.
• Each opponent can't cast instant or sorcery spells this turn.
Destined together, pried apart. For those few days, they were blissful.
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
  • Descent from the Highlands
Twisted Archangel

Twisted Archangel {4}{R}{R}{R}

Creature - Angel Berserker
Flying, menace, haste
Twisted Archangel has indestructible as long as an opponent has four or more cards in hand.
Their armor is forged of obsidian glass, the broken bodies of their kin fused by lava into jagged plates.
7/7
  • Descent from the Highlands
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
  • Descent from the Highlands
Upon the Altar

Upon the Altar {2}{B}

Enchantment
Whenever a creature dies, you may pay 1 life. If you do, draw a card.
The stone twists lifeblood into crawling runes, foretelling an even darker and more twisted future.
  • Descent from the Highlands
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
  • Descent from the Highlands
Verdant Cloak

Verdant Cloak {G}

Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: Add one mana of any color. Put a +1/+1 counter on this creature.”
  • Descent from the Highlands
Verse of Fire

Verse of Fire {1}{R}

Instant
Verse of Fire deals 2 damage divided as you choose among up to two targets.
The Pyresong is weeks long, and more than one verse is dedicated to the flames of glory.
  • Descent from the Highlands
Vindictive Regent

Vindictive Regent {1}{W}{B}

Creature - Dragon
Flying, lifelink
Whenever a creature you control dies, Vindictive Regent gets +1/+1 until end of turn.
At the beginning of your end step, if you gained 3 or more life this turn, each opponent sacrifices a creature.
2/2
  • Descent from the Highlands
Vitality of Blossoms

Vitality of Blossoms {1}{W}

Creature - Elk Spirit
Lifelink
Vitality of Blossoms has indestructible as long as your life total is greater than your starting life total.
As gentle as rain. As righteous as lightning.
2/1
  • Descent from the Highlands
Volcanic Pounce

Volcanic Pounce {R}

Sorcery
Creatures you control gain haste and trample until end of turn.
Draw a card.
Through the ash came a flash of red teeth. Jina inhaled to scream and died with her breath in her throat.
  • Descent from the Highlands
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Warband Commander

Warband Commander {2}{R}

Creature - Cat Berserker
Glorious end — When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn.
3/3