478 cards found
Devour Memories

Devour Memories {3}{B}

Sorcery - Revelation
Target player discards two cards.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/3
Digital Divinity

Digital Divinity {1}{W}

Enchantment
When Digital Divinity enters, put a +1/+1 counter on each creature you control.
Whenever you gain life, you may return Digital Divinity to its owner's hand.
Mankind sought a new divinity, yet forgot what place mortal have next to those of gods.
  • Beyond the Blackwall
Digital Dominion

Digital Dominion {3}{B}

Sorcery
Target player draws X cards and loses X life, where X is the number of enchantments you control.
CySec deployed its final stand throughout Dusk City's streets and servers. With the flick of a bit, Nox disconnected them all.
  • Beyond the Blackwall
Diligent Analyst

Diligent Analyst {1}{W}

Creature - Human Artificer Detective
When Diligent Analyst enters, you may put an progress counter on a Project you control.
Diligent Analyst gets +1/+1 as long as you control two or more enchantments.
“Mountain-Western's saboteurs just surpassed actual bandit raids on our lines, mostly on the Ravengulch-Rawthlin route.”
2/1
  • Rail War
Director Amitai Eliahu

Director Amitai Eliahu {4}{U}{U}

Legendary Planeswalker - Amitai
[+1]: Draw two cards.
[–1]: Until your next turn, Director Amitai Eliahu gains “Other nonland permanents lose all abilities.”
[–3]: You may discard a card. If you do, you may cast a spell that shares a color with that card without paying its mana cost.
[–9]: Until end of turn, play with your library revealed. You may cast spells from your library this turn.
Loyalty:
5
  • MSEM Masters Cube
Divine Shell

Divine Shell {4}{W}{W}

Artifact Creature - Avatar
When Divine Shell enters, create three Function tokens with “Tap target creature.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Beneath the Chapel of Elder Saints an idol awaits the coming of a savior, though not the one honored two dozen feet above.
4/4
  • Beyond the Blackwall
Divinity Redesigned

Divinity Redesigned {W}{B}

Legendary Enchantment
Whenever you cast a legendary spell, each opponent loses 1 life and you gain 1 life.
{W}{B}, Sacrifice a legendary nonland permanent: Draw two cards.
A tale as old as time, forever changed.
  • Beyond the Blackwall
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Douse in Flame

Douse in Flame {3}{R}

Instant
Douse in Flame deals 5 damage to target creature without flying. When that creature leaves the battlefield this turn, exile its controller's graveyard.
“By the Worldsoul, how strong was that drink?”
—Xiu, to Lucky Catalina
  • Rail War
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Drink Thoughts Like Oil

Drink Thoughts Like Oil {U}{B}

Sorcery - Revelation
Each player mills five cards.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Drink Thoughts Like Oil can't be blocked.
4/1
  • Rail War
Dropped Dreams

Dropped Dreams {4}{B}{B}

Sorcery
This spell costs {X} less to cast, where X is the number of card types among cards in your graveyard.
Surveil 3, then you draw three cards. You lose 3 life.
  • Beyond the Blackwall
Dueling Duo

Dueling Duo {R}{W}

Creature - Human Samurai Rogue
First strike, menace
Whenever Dueling Duo or another creature you control becomes blocked, that creature deals 1 damage to each creature blocking it.
2/1
  • Rail War
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Elderbane Rifle

Elderbane Rifle {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever a creature blocks equipped creature, you may sacrifice Elderbane Rifle. If you do, destroy that creature.
Equip {2}
  • Rail War
Elections Tampering

Elections Tampering {1}

Artifact - Project
[progress 2+]
[progress 5+]
Whenever a creature enters, each opponent loses 1 life.
  • Rail War
Embercore Grazer

Embercore Grazer {2}{R}

Enchantment Creature - Antelope
Prowess, haste
When Embercore Grazer enters, add {R}{R}{R}. Spend this mana only to cast instant and/or sorcery spells.
Some AIs turned to familiar creative outlets once ousted from Dusk City. Some quickly adapted to their divine purpose.
3/1
  • Beyond the Blackwall
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
  • Rail War
Emulate

Emulate {X}{U}

Sorcery
Create a token that's a copy of target nonland permanent you control with mana value X.
Flashback—{U}{U}, Exile cards from your graveyard with exactly X card types among them. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Beyond the Blackwall
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
  • Rail War
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
And so mankind's empire crumbled to dust not by the hands of an ancient enemy, but by its own divine creation.
Related card: Data-Point
  • Beyond the Blackwall
Experimental Evolution

Experimental Evolution {G}

Instant
Mill two cards, then you may return a permanent card that was put into your graveyard from anywhere this turn to your hand.
GenTech is far from alone promising a life free of the flaws of humanity. They simply spend the most on ads.
  • Beyond the Blackwall
Failing Defenses

Failing Defenses {1}{U}

Instant
Counter target creature or Revelation spell unless its controller pays {3}.
Devisers and horrors alike were faced with violence of a sort they'd never seen before. Many couldn't handle the pressure.
  • Rail War
Fashionable Heiress

Fashionable Heiress {W}

Creature - Human Advisor
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
1/1
  • Rail War