8194 cards found
Adorned Flamebinder

Adorned Flamebinder {2}{R}

Creature - Human Wizard
Reach
{T}: Adorned Flamebinder deals 1 damage to any target. Activate only if Adorned Flamebinder is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
1/4
  • Quest for the Roseblade
Adorned Naga

Adorned Naga {4}{B}

Creature - Snake Soldier
Civilized — Adorned Naga gets +2/+0 and has menace as long as you control an artifact, a creature, and an enchantment.
“The Endak decorate themselves in gold, but it doesn't hide the venom in their hearts.”
—Shemesh, Nomad Chieftain
4/5
  • Scriptures of Urshad
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Adroit Riddlemage

Adroit Riddlemage {4}{U}

Creature - Human Wizard
Noncreature spells you cast cost {1} less to cast.
“People like me want to unravel all the mysteries of the world. Unlike others, though, I actually have countless worlds to unravel.”
—Merkurio, Volatile Elementalist
2/4
  • Tides of War
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Adversary Ancestor

Adversary Ancestor {2}{W}{B}

Creature - Spirit Soldier
Lifelink
Whenever an opponent loses life, you may pay {2}. If you do, choose one—
• That player discards a card.
• Put a +1/+1 counter on Adversary Ancestor.
He feeds on self-flagellation.
2/2
  • Mious
Adverse Reunion

Adverse Reunion {2}{W}

Instant
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead.
“It's easy to be good alone. Let's see how you do it in front of an audience.”
  • Mious
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
  • Descent from the Highlands
Aelwen, Crimson Battleguard

Aelwen, Crimson Battleguard {1}{R/W}{B}

Legendary Creature - Human Knight
First strike, menace
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of each combat, you may pay {1}. When you do, another target creature gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
2/2
  • Seasons of War
Aeon's Hand Cutthroat

Aeon's Hand Cutthroat {2}{U}

Creature - Human Rogue
{1}{U}: Aeon's Hand Cutthroat can't be blocked this turn.
“Remember Daril, no matter what you might think about our targets, we never draw their deaths out. We're not savages.”
—Amela, Aeon's Hand Assassin
3/2
  • Zero
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Aerial Tactician

Aerial Tactician {2}{W}

Creature - Bird Soldier
Flying
As long as Aerial Tactician is tapped, Soldiers you control get +0/+1.
As long as Aerial Tactician is untapped, Soldiers you control get +1/+0.
2/2
  • Adventurers of Onora
Aerial Watch

Aerial Watch {4}{U}

Creature - Vampire Warrior
Flying
At the beginning of your end step, untap another target creature you control.
“It'll take more than a little curse to take me out of commission.”
3/3
  • Villains: The Musical
Aerida's Study

Aerida's Study {1}{R}{R}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play the top card of the archived library.
You can't play cards from your hand.
  • Memorium Arcanum
Aerida, Envious Chronomancer

Aerida, Envious Chronomancer {1}{U}{R}

Legendary Planeswalker - Aerida
[+1]: Draw two cards. At the beginning of your next end step, discard your hand.
[–3]: You get an emblem with “At the beginning of your upkeep, put a loyalty counter on each Aerida planeswalker you control.”
[–5]: Take an extra turn after this one.
Loyalty:
4
  • Memorium Arcanum
Aerie Aria

Aerie Aria {2}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
“A bit small for my tastes, but still. One can't deny their beauty.”
—Xiusheng of the Dragon Realm
  • Nangjiao In Bloom
Aerie Bell-Warden

Aerie Bell-Warden {4}{G}

Creature - Goat Monk
When Aerie Bell-Warden enters the battlefield, if it's in a pack, you gain 5 life. (Two or more creatures you control with equal power are in a pack.)
All sorts of pilgrims and devotees can be found in the aeries of Heaven's End.
5/5
  • Panxiou
Aeriform Remnant

Aeriform Remnant {5}

Artifact Creature - Construct
Flying
{2/U}{2/U}: Exile Aeriform Remnant. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/3
  • Al Tabaq
Aeroblast

Aeroblast {2}{W}

Instant
Aeroblast deals 5 damage to target attacking or blocking creature.
Much of Chikyu's wildlife uses blasts of elemental energy to hunt and fight. Magical attacks are as ordinary as claws and fangs.
  • Monsters of Chikyu
Aerolius

Aerolius {2}{U}

Legendary Creature - Avatar
Flying
Your opponents play with their hands revealed.
If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Nothing remains secret in her domain.
2/2
  • Novea
Aether Ascendant

Aether Ascendant {2}{U}

Creature - Human Wizard
Flash
When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (Instant and sorcery spells don't enter the battlefield.)
Very few wizards can become truly one with their magic.
2/1
Aether Pull

Aether Pull {1}{U}{B}

Instant
Exile target creature, then return it to the battlefield under your control. Then sacrifice it.
The violent reunion of the shards caused spatial displacement of more than just the landscape.
  • Alara