2075 cards found
Asamund, Queen of Yroncaster

Asamund, Queen of Yroncaster {W}{W}

Legendary Creature - Human Noble Knight
First strike, vigilance
Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
2/2
  • Quest for the Roseblade
Ascend Inner Mountains

Ascend Inner Mountains {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Exile up to two target creatures. Return them to the battlefield under their owners' control at the beginning of the next end step.
3 | You may have them enter the battlefield with an additional +1/+1 counter on them.
  • Panxiou
Ascendant's Murmur

Ascendant's Murmur {W}

Instant
The next time target creature would be dealt damage this turn, prevent all but 1 of that damage. Whenever that creature perseveres this turn, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
  • Surging Tide
Ascended Explorer

Ascended Explorer {3}{W}

Creature - Human Angel
Flying
When Ascended Explorer enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield.
“Get used to the weird sights. Hell, I guarantee there are angels around your vicinity.”
—Lysander Jal, Frontline Medic
2/1
  • Animus Vox
Ascension
Fyrra, Chosen by Ayala

Ascension {W}

Sorcery
Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
  • Survive the Night
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters the battlefield, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
  • Al Tabaq
Ashkan Preserver

Ashkan Preserver {W}

Creature - Human Cleric
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be sacrificed.
“Our destiny is greater than this life. Join us, and become a part of something endless.”
1/1
  • Beyond Our Ken
Aspect of Darutu

Aspect of Darutu {4}{W}{W}

Creature - Ox Spirit
Flying, vigilance
Whenever a land enters the battlefield under your control, create a 2/2 green Ox creature token.
{3}{W}, Tap three untapped Oxen you control: Put a +1/+1 counter on each creature you control.
3/6
  • Scriptures of Urshad
Aspirant of Legend

Aspirant of Legend {2}{W}

Creature - Cat Warrior
Whenever a storied permanent enters the battlefield under your control, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
2/3
  • Kahembo: Olde Dawn
Aspiring Guardian

Aspiring Guardian {2}{W}

Creature - Elemental Soldier
Rhapsody {3}{W}{W} (Pay {3}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink
Diamonds forged under the pressure and weight of the Cosmic War.
2/3
  • Animus Vox
Aspiring Hero

Aspiring Hero {W}

Creature - Human
Whenever Aspiring Hero attacks alone, put a +1/+1 counter on it.
When Aspiring Hero dies, each opponent gains life equal to its power.
John was ecstatic to see someone heroic in these godforsaken tapes. At least, until he saw what happened to her.
2/1
  • Video Horror System
Aspiring Trainer

Aspiring Trainer {W}

Creature - Human
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.
Children are given a tamed monster of their own at a young age, with the hope that years of training will prepare them to fight against the wilder ones.
1/1
  • Monsters of Chikyu
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
  • Aftermath
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
The afterlife supplies no demons. Those who arrive bring their own with them.
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3]
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
  • Theros Triumphant
Atieh's Elite

Atieh's Elite {2}{W}{W}

Creature - Angel Cleric
Flying
When Atieh's Elite enters the battlefield, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types.
3/2
  • Alkabah
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Audacious Knight

Audacious Knight {3}{W}

Creature - Human Soldier
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
4/2
  • Zero
Aura of Leadership

Aura of Leadership {3}{W}{W}

Enchantment - Aura
Enchant creature
When Aura of Leadership enters the battlefield, create four 1/1 white Human Soldier creature tokens.
Enchanted creature gets +2/+2.
Decrees and legislations are no match for the desire to follow a true hero.
  • The Unraveling
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
“In memories, we can find our deepest reserves of strength.”
2/2
  • Tides of War
Auramancer's Appraisal

Auramancer's Appraisal {1}{W}

Sorcery
Target player sacrifices an enchantment.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, return up to one enchantment card from your graveyard to your hand.
“I've spent countless hours studying my art. You can't do it better.”
— Revela Ylerne
  • Spark of Revolution
Autointerment

Autointerment {1}{W}

Instant
Exile target tapped creature. Its controller gains 3 life.
“Stopping so soon? There may yet be more treasure. Best keep digging.”
  • Dark Seas of Shiryen