220 cards found
Jagged Cairn

Jagged Cairn

Land
Jagged Cairn enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Jagged Cairn: Draw a card.
Klothys does not need shrines. Nature follows fate's patterns already.
  • Theros Triumphant
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Kanvar, Coalition Leader

Kanvar, Coalition Leader {R}{G}

Legendary Creature - Human Advisor
Kanvar can't attack or block.
Whenever a creature you control with power 4 or greater dies, draw a card.
{R}{G}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words “when,” “whenever,” or “at.”)
4/1
  • The Empty Throne of Feanav
Kin of the Rainforest
Desperate Ravager

Kin of the Rainforest {1}{G}

Creature - Human Druid
When Kin of the Rainforest enters the battlefield, you may put a land card from your hand onto the battlefield.
Ascend {1}{R} ({1}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
1/1
Card has other part: Desperate Ravager
  • Kaleidoscope
Kindled Vengeance

Kindled Vengeance {5}{R}{G}

Enchantment
When Kindled Vengeance enters the battlefield, if you cast it, create seven 1/1 green Elf creature tokens.
Whenever you attack, Kindled Vengeance deals damage equal to the number of attacking creatures to target creature or planeswalker an opponent controls.
  • Seasons of War
Klothys, Patron of Fate

Klothys, Patron of Fate {2}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
Spells you cast can't be countered.
At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked.
6/5
  • Theros Triumphant
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Kuma Strike

Kuma Strike {R}{G}

Sorcery - Inscription
Target creature you control deals damage equal to its power to target player or planeswalker.
Inscribe {4}{R}{G} ({4}{R}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kunal, Dragonclaw's Legacy

Kunal, Dragonclaw's Legacy {R}{G}

Legendary Planeswalker - Kunal
Whenever you cast a spell with mana value greater than the number of loyalty counters on Kunal, Dragonclaw's Legacy, put a loyalty counter on him.
[0]: Until end of turn, Kunal becomes a Monk creature with haste, indestructible, and “Kunal's base power and toughness are each equal to the number of counters on him.”
[–2]: Return target card from your graveyard to your hand.
Loyalty:
2
  • MSEM Masters Cube
Kwende Peak Partisan

Kwende Peak Partisan {3}{R/G}

Creature - Cat Scout
When Kwende Peak Partisan enters the battlefield, exile the top card of your library. If it's a land card, you may play it this turn.
“From up here, I can see nearly all of Kahembo. My, what a glorious view.”
4/3
  • Kahembo: Olde Dawn
Leafdown Hunk

Leafdown Hunk {1}{G}

Creature - Squirrel Warrior
Trample
Leafdown Hunk enters the battlefield with two +1/+1 counters on it if you control another creature with power 4 or greater.
2/2
Card has other part: Nut Up
  • Adventurers of Onora
Light a Fire
Brimr, Forged in the Flames

Light a Fire {R}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn, where X is the number of lands you control.
Fabled {4}{R}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Brimr, Forged in the Flames
Linebreaker Wurm

Linebreaker Wurm {3}{R}{G}

Creature - Wurm
Trample
{2}{R}{G}: Creatures you control get +1/+1 until end of turn.
4/4
  • Villains: The Musical
Lion's Vanguard

Lion's Vanguard {5}{R}{G}

Creature - Human Warrior
Trample
Engage (This creature must be blocked each combat if able.)
When Lion's Vanguard enters the battlefield, creatures you control get +3/+3 and gain trample and haste until end of turn.
4/3
  • Plagues of Fretport
Lionfrill Hunter

Lionfrill Hunter {3}{R}{G}

Creature - Fish Beast
When Lionfrill Hunter enters the battlefield or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard.
Cycling {3}{R}{G} ({3}{R}{G}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land enters the battlefield under your control, create a 3/3 red and green Elemental creature token.
  • Zero
Living Supernova

Living Supernova {4}{R}{G}

Creature - Avatar
{R}{G}, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery.
Whenever Living Supernova or a land enters the battlefield under your control, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
It's a new dawn, it's a new day.
7/5
  • Animus Vox
Longscarred Shao

Longscarred Shao {4}{R}{G}

Legendary Creature - Bear Warrior
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}{R}{G}: Warriors you control get +1/+0 and gain trample until end of turn.
4/4
  • Adventurers of Onora
Lumbering Ox

Lumbering Ox {1}{R/G}{R/G}

Creature - Ox Warrior
Trample
Lumbering Ox gets +1/+1 for each land you control.
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, you may exile it and repeat this process.
You may play cards exiled with Lumbering Ox.
0/0
  • Kahembo: Olde Dawn
Lush Outcrop

Lush Outcrop

Land
Lush Outcrop enters the battlefield tapped unless another player controls a land that could produce {R} or {G}.
{T}: Add {R} or {G}.
Despite the best efforts of civilization, the wilds have remained free.
  • Ophorio
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3