317 cards found
Gather the Party

Gather the Party {1}{G}

Sorcery
Choose a creature type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom of your library in a random order.
“You're a strange woman, ‘Revela', but we need all the help we can get.”
—Selvar, the Seeker
  • Arkadai
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
  • Over the Horizon
Genesplice

Genesplice {X}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn.
If you've sacrificed a permanent this turn, draw a card.
Like a child with scissors GenTech's designers create a macabre mosaic.
  • Beyond the Blackwall
Ghost of Lost Futures

Ghost of Lost Futures {5}{U}

Creature - Spirit
Flying
Creatures your opponents control get -1/-0.
“All this war and tragedy sprang from the Prince Regent's death at my hands. I wished for none of this, yet what can anyone do now?”
—Lettie Wormwood
4/4
  • The Empty Throne of Feanav
Giltspire Exemplar

Giltspire Exemplar {2}{G}{W}{U}

Creature - Human Knight
Trample
Spells your opponents cast that target creatures you control cost {2} more to cast.
Whenever a creature you control attacks alone, it gets +2/+2 until end of turn.
Blessed wards are superfluous among the brave.
4/4
  • Alara
Give Penance

Give Penance {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Untap each Horror you control during enchanted creature's controller's untap step.
  • Beyond Our Ken
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phase, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Gloomtide Gulf

Gloomtide Gulf

Land
Gloomtide Gulf enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}, {T}: Add one mana of any color.
Gorru Tracker

Gorru Tracker {2}{B}

Creature - Human Scout
Whenever a creature enters the battlefield under an opponent's control, you may pay 2 life. If you do, draw a card.
“Judging by the depth of these tracks, it will probably eat us alive.”
1/1
  • Novea
Grab Bag

Grab Bag {3}

Artifact - Equipment
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield.
Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control.
Equip {3}
  • Villains: The Musical
Greenheart Den

Greenheart Den

Land
Greenheart Den enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate.
Live to fight one day, then the next; with luck, in time, live to stop fighting at last.
1/1
Grisly Hunger

Grisly Hunger {5}{B}{B}

Enchantment - Aura Curse
Enchant opponent
When Grisly Hunger enters the battlefield, enchanted player's life total becomes 10.
At the beginning of enchanted player's end step, they sacrifice a creature. If they do, they lose life equal to that creature's power.
“I don't create monsters, I simply reveal them.”
—Jeama
  • Eralou
Guardian of the Circle

Guardian of the Circle {1}{G}

Creature - Human Druid Warrior
Untap up to two permanents you control during each other player's untap step.
“You look for puzzles? The forest holds many. But rush in with swords drawn, and you will find naught but trees.”
2/2
  • The Unraveling
Guide of Heroes

Guide of Heroes {2}{R}{G}

Enchantment Creature - Sphinx
Flying
As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike.
As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
3/3
  • Riddles of Revio
H13 Wasp

H13 Wasp {3}{W}{W}

Artifact Creature - Drone
Flash
Flying
Whenever H13 Wasp enters or you cast an another spell with flash or an instant, exile up to one target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Beyond the Blackwall
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Haploc Blooddrinker

Haploc Blooddrinker {1}{B}{B}

Creature - Lizard Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
3/2
  • Ophorio
Harvest Flesh

Harvest Flesh {4}{R}{R}

Instant
Cast this spell only during your turn and only during the declare attackers step or with its acquiesce ability.
Untap all creatures you control. After this phase, there is an additional combat phase.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
  • The Land Bundle
Hayuan, the Misjudged

Hayuan, the Misjudged {1}{B}{G}

Legendary Creature - Ape
At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less.
When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
4/5
Hazy Summits

Hazy Summits

Land
Hazy Summits enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Heartwalker

Heartwalker {1}{G}

Creature - Human Shaman
Creature spells you cast cost {1} less to cast.
“Tread firmly so that others may walk in your footsteps.”
—Heartwalker creed
1/3
  • Worlds Away