165 cards found
Rabid Thrill

Rabid Thrill {1}{R}

Enchantment
Creatures you control get +2/+0.
Whenever a creature you control is dealt damage, it deals that much damage to you.
“Soon you'll see that you can't go into the fire without setting your heart ablaze.”
—Auros, Flame-Cursed
Rageborn Pyromancer
Wild Pyromancer

Rageborn Pyromancer

Creature - Human Wizard Actor
(Color indicator: Rageborn Pyromancer is red)
Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn.
{1}{R}: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn.
3/3
Card has other part: Wild Pyromancer
  • Villains: The Musical
Rain of Ruin

Rain of Ruin {X}{X}{B}{R}

Sorcery
Up to X target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
Rain of Ruin deals 2 damage to each creature.
Tinyvale's archers readied their bows and took aim at Azos. But until their arrows hit, the tyrant would take his due.
Reaper of the Fields

Reaper of the Fields {2}{W}

Creature - Human
Whenever a Plains enters the battlefield under your control, you may put a creature card with mana value 2 or less from your hand onto the battlefield.
“Hard work requires inner passion.”
2/1
  • Survive the Night
Reckless Rage

Reckless Rage {R}

Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
No mercy, no recognition, no remorse. Only fire, and an all-consuming fury.
  • Descent from the Highlands
Reveal Futures

Reveal Futures {U}{B}

Sorcery - Adventure
Look at the top two cards of your library. Put one into your graveyard and the other back on top.
Card has other part: Frondpond Grotto
  • Adventurers of Onora
Risen Raven

Risen Raven {U}{B}

Creature - Bird
Flying, deathtouch
Whenever Risen Raven deals combat damage to a player, draw a card.
“That bird looks... bigger than usual.”
—Telam, last words
1/1
Rosesworn Knight

Rosesworn Knight {3}

Artifact Creature - Skeleton Soldier
Rosesworn Knight gets +1/+1 as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Roseblade's tomb was well hidden, but Asamund and Imisti found out that it was even more well guarded.
2/2
  • Quest for the Roseblade
Ryukami, the First Sovereign

Ryukami, the First Sovereign {W}{U}{B}{R}{G}

Legendary Creature - Dragon Spirit
Flying
Legendary spells you cast cost {1} less to cast.
{W}{U}{B}{R}{G}: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
5/5
Scarletblood Hound

Scarletblood Hound {2}{R}

Creature - Hound
Haste
Motley — At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent.
3/1
  • Survive the Night
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
See the Sunrise

See the Sunrise {W}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 0/4 white Wall creature token with defender.
II — Put a +1/+1 counter on up to one target creature.
III — Until your next turn, each creature you control assigns combat damage equal to its toughness rather than its power.
  • Survive the Night
Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
Trample
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
2/2
  • Survive the Night
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Memento {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Jirada, Elder of Caulte
  • Survive the Night
Show of Dominance

Show of Dominance {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
  • Survive the Night
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters the battlefield tapped.
{T}: Add {W} or {B}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters the battlefield, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
The darkness calls, and greed answers.
Skyflock Warrior

Skyflock Warrior {3}{W}

Creature - Human Warrior
Flying
Whenever Skyflock Warrior or another creature you control with flying attacks, create a 1/1 white Bird creature token with flying.
“Strike from above.”
2/3
  • Survive the Night
Skyscreecher Dragon

Skyscreecher Dragon {3}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
Whenever a land enters the battlefield under your control or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
5/5
  • Survive the Night
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
  • Survive the Night
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night
Spellflux Skeleton

Spellflux Skeleton {1}{B}

Creature - Skeleton Wizard
Whenever you cast a noncreature spell, you may pay {U}. If you do or the spell was cast from your graveyard, draw a card.
In life, a renowned magician. In death, ten times as powerful.
2/1
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Spires of Caulte

Spires of Caulte

Land
Spires of Caulte enters the battlefield tapped.
{T}: Add {B} or {R}.
{B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night