15897 cards found
Skullhoarder Dragon

Skullhoarder Dragon {2}{B}

Creature - Dragon
Flying
Death knell — Skullhoarder Dragon gets +2/+0 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“But their troubles were just forgotten, not fixed. And so, their sorrows found them all over again.”
—Mei Liva, to Karina and Flynn
2/2
  • Karina's Explorations
Essence of Nurture

Essence of Nurture {3}{G}

Creature - Elemental
When Essence of Nurture enters, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
3/3
Living Sandstorm

Living Sandstorm {3}{G}

Enchantment Creature - Sand Wolf
As Living Sandstorm enters, choose predator or prey.
Whenever Living Sandstorm attacks,
• Predator — It gets +1/+1 until end of turn.
• Prey — Scry 2.
3/3
  • Riddles of Revio
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Suborn Humanity's Works

Suborn Humanity's Works {4}{U}

Sorcery - Revelation
Gain control of target noncreature permanent.
Coalesce {8}{U}{U} (You may cast this from your graveyard for {8}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
8/8
  • Rail War
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Lt. Daisy Saxon

Lt. Daisy Saxon {R}

Legendary Creature - Human Warrior
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{1}{R}, Remove a +1/+1 counter from Lt. Daisy Saxon: She deals 2 damage to target player or planeswalker.
1/1
Refute

Refute {1}{U}{U}

Instant
Counter target spell.
{1}{U}, Exile Refute from your graveyard: Draw a card.
“I hate time. Make it stop.”
—Huan Li, AOSE Field Researcher
  • Animus Vox
Tempus Fugit

Tempus Fugit {1}{U}

Sorcery
At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card.
Exile Tempus Fugit.
“Seconds lapsed into minutes into hours into days, months, years. The watch ran empty, and in the end, all that was left was spent time.”
—Azamir, The Last Chronomancer
  • Storytime
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Grasping Carriage

Grasping Carriage {2}{R}

Artifact - Vehicle
Whenever Grasping Carriage attacks, target creature an opponent controls can't block this turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Innistrad In Memoriam
Bury the Past

Bury the Past {3}{G}

Sorcery
Converge — Destroy up to X target artifacts or enchantments, where X is the number of colors of mana spent to cast Bury the Past.
Where was a civilization is now a shell.
  • Love Song
Cutting Rejection

Cutting Rejection {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn. Scry 2.
There's nothing quite like a magic-infused dagger for causing a rift.
  • Lovi Awoken
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Hollowmind Drudge

Hollowmind Drudge {2}{B}

Creature - Zombie Soldier
Whenever another Knight or Soldier you control enters, target player loses 1 life.
“They're as strong as us, but never eat, never tire, never sleep. How can we ever hope to triumph?”
—Lileaux, Skysworn captain
1/4
  • The Petals Wilt
Fleeting Figment

Fleeting Figment {3}{R}

Enchantment Creature - Incarnation
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Once each turn, when a Curse you control becomes attached to an opponent, you may sacrifice it. If you do, reveal cards from the top of your library until you reveal a Curse card. Put that card onto the battlefield attached to that player, and the rest on the bottom of your library in a random order.
4/2
  • Beyond the Blackwall
Entitled Griefer

Entitled Griefer {1}{B}

Creature - Human Rogue Avatar
Whenever another creature dies, upgrade Entitled Griefer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
• Lifelink
“I am Ensouled, a vessel of the divine. You serve no purpose but to die for my pleasure.”
2/1
  • Arkadai
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Secluded Wildborn

Secluded Wildborn {1}{B}

Creature - Human Mutant
Defender (This creature can't attack.)
Adorned — Secluded Wildborn can attack as though it didn't have defender as long as it's equipped and/or enchanted.
“No one's ever given me a gift before. Thank you.”
—Harriet, to Declan
3/3
  • A Tourney at Whiterun
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Speaker of Seasons

Speaker of Seasons {1}{G}

Creature - Human Wizard
Colorless creatures you control have “{T}: Add {C}.”
“It is comforting to know that the spirits still listen, even in these troubled times.”
1/1
  • Path of Shadows
Perish in Harmony

Perish in Harmony {2}{U}

Enchantment
Whenever a creature dies, scry 1.
{2}{U}, Exile a creature card from your graveyard: Draw a card.
Dragging herself down the embankment to the creek below, Helene let the murmuring waters wash away the sounds of battle, and closed her eyes.
  • A Tourney at Whiterun
Playtest Card B11

Playtest Card B11

(Color indicator: Playtest Card B11 is red)
  • Playtest Cards 26 26s
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.