Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.” —Lisseria, General of Kanaa
Enchant creature When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance. Enchanted creature gets +1/+1 and has vigilance.
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage. Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle. Whenever an Aura becomes attached to a land you control, you gain 2 life.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.” —Mesha, Sannurian storyteller
Enchant creature Enchanted creature can't attack. Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.